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Need For Speed: Shift gets exotic DLC 09 March 2010 at 4:00 pm by Joneweroser

Sure, Ferraris are fun and all, but they aren’t exotic enough. EA’s looking to increase Need For Speed: Shift’s roster of wacky, expensive rides you’ll probably never drive in real life through the Exotic Racing Series Pack. Available March 18 for 800 ($10) on Xbox Live and PSN, the Exotic Racing Series Pack parks seven new rides in your virtual garage:

  • Alfa Romeo 8C Competizione
  • BMW M1 Procar
  • GUMPERT apollo
  • Honda NSX
  • McLaren MP4-12C
  • Maserati GranTurismo S
  • Mercedes-Benz SLR McLaren Stirling Moss

JoystiqNeed For Speed: Shift gets exotic DLC originally appeared on Joystiq on Tue, 09 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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+ Xbox Live Marketplace release schedule for March By birgit 09 March 2010 at 3:30 pm and have No Comments

Though we already know the bulk of the March release schedule for new content on the Xbox Live Marketplace, Major Nelson’s blog recently laid out how the rest of the month will play out. Tomorrow, we’ll get our hands on Scrap Metal for 1200 ($15), next Wednesday will see the release of Perfect Dark for 800 ($10), and on March 24, we’ll get our hands on the (somewhat) free Game Room hub. Oh, and the Games on Demand service got a bit crazier today with the release of Condemned: Criminal Origins for $19.99.

If you’re an insatiable value-hound, you should turn your attention to the upcoming Deals of the Weeks: The original Fable will have its price reduced to 800 ($10) from 1200 ($15) during the week of March 15. All of Fallout 3’s add-on packs, including Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta, will be offered at half price (400, or $5) during the week of March 22. For the rest of the schedule, including Avatar outfits and add-on packs, check out the list after the jump.

Continue reading Xbox Live Marketplace release schedule for March

JoystiqXbox Live Marketplace release schedule for March originally appeared on Joystiq on Tue, 09 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.

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+ See a cut of Shank gameplay By IllideBes 09 March 2010 at 3:00 pm and have No Comments

With Shank now being published by EA, Klei Entertainment is putting the increased development budget to good use — with a trailer! Well, it’s likely there would be a trailer this week anyway, as this week also marks the hyper-violent XBLA/PSN/PC brawler’s appearance at the Independent Games Festival.

The brutal violence may dominate the trailer, but our eyes were immediately drawn to the acrobatics. There’s so much somersaulting, swinging, hanging, and other exciting-looking methods of movement that they even manage to distract us from the usually thrilling shoot-stab-saw combos on display.

JoystiqSee a cut of Shank gameplay originally appeared on Joystiq on Tue, 09 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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+ 2D Boy’s Ron Carmel explains Indie Fund By Reartildirl 09 March 2010 at 2:40 pm and have No Comments

Speaking at GDC 2010, 2D Boy’s Ron Carmel discussed the game industry’s typical publishing model, why it doesn’t work for independent developers, and how the newly established Indie Fund will fix it. According to Carmel, publishers offer too much money to indie developers and take too much in return, relegating developers to the role of “tenant farmers,” forced into a constant shift between seeking funding and development “until something goes wrong and you can’t find funding and you go out of business.”

Still, Carmel recognizes that publishers are taking the financial risk on projects, so it makes sense that they would see most of the profits. However, even with the advent of digital distribution, which removes a great deal of risk for publishers, developers still see traditional publishing deals — along with the minimal royalties that come with them.

Asked Carmel, “How do we do for funding what Valve did for distribution?” The answer, according to Carmel, is Indie Fund, which will essentially turn the traditional publishing deal on its head. The Indie Fund aims to differ from traditional publishing deals in a few significant ways. The Indie Fund will offer a transparent submission process, make its standard contract details publicly available and provide a flexible development schedule.

Perhaps the biggest bullet point of all, however, is that Indie Fund doesn’t seek to own developer IPs or exert any editorial control over the IPs it funds. It’s also worth noting that Indie Fund won’t actually publish or market the projects it funds. Those tasks are left up to developers, though Carmel noted that the members of Indie Fund would be happy to share their experience in securing distribution deals with services like Steam.

Indie Fund’s contract details aren’t yet available, though the stated goal is for developers to see a much bigger return on projects than they would through normal publishing channels. According to Carmel, the Indie Fund seeks only to recoup investment costs and receive a slice of profits “much, much, much smaller” than traditional publishing deals.

Joystiq2D Boy’s Ron Carmel explains Indie Fund originally appeared on Joystiq on Tue, 09 Mar 2010 15:40:00 EST. Please see our terms for use of feeds.

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+ Save the date: GDC 2011, Feb. 28 – March 4 By WatsDyncDyday 09 March 2010 at 2:20 pm and have No Comments

This year’s Game Developers Conference has barely started and already we’re anticipating the inevitable sequel, which promises to feature bigger news, improved visuals (we’re all working out for the next year) and dynamic crowd motion. According to event organizers, GDC 2011 will run from February 28 through March 4, 2011 at the Moscone Center in San Francisco. That’s five days of gaming bliss (six if you’re a malfunctioning PS3).

As much as we’d like to express further enthusiasm, we should probably get back to covering GDC … 2010. Which is going on, like, right now.

JoystiqSave the date: GDC 2011, Feb. 28 – March 4 originally appeared on Joystiq on Tue, 09 Mar 2010 15:20:00 EST. Please see our terms for use of feeds.

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+ XNA Game Studio 4.0 includes Windows Phone support By John.Laush 09 March 2010 at 2:00 pm and have No Comments

Microsoft took yet another step today in convincing us that Windows Phone 7 will be a legitimate gaming platform. The company just unveiled XNA Game Studio 4.0, which, in addition to supporting PC and Xbox 360, will also let designers make games for the new mobile platform. Besides being great news for indies, it also means that you’ll be able to use your gamertag and Avatar on the phone, as well as unlock Xbox Live Achievements.

You can read more about the technical integration of XNA and WP7 on Microsoft program manager Michael Klucher’s blog. Hopefully we’ll have even more details for you as the tech is rolled out during GDC.

JoystiqXNA Game Studio 4.0 includes Windows Phone support originally appeared on Joystiq on Tue, 09 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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+ Rock Band 3 out this holiday season By GeenagV 09 March 2010 at 1:31 pm and have No Comments

Rather than, we don’t know, a press release or any other professional method of disseminating a message (Twitter, perhaps?), Harmonix took to Facebook to tell friends and friends-of-friends that Rock Band 3 will be released “this holiday season.”

The announcement is brief and detail-free, but reveals that EA will publish the game — apparently having renewed its Rock Band distribution deal with Viacom. With Rock Band 3, the developer promises to “innovate and revolutionize the music genre once again, just as Harmonix did with the original Rock Band, Rock Band 2 and The Beatles: Rock Band.”

If previous comments by Dhani Harrison are to be believed, you may even learn something from playing RB3!

[Thanks Helloimbob!]

JoystiqRock Band 3 out this holiday season originally appeared on Joystiq on Tue, 09 Mar 2010 14:31:00 EST. Please see our terms for use of feeds.

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+ Mass Effect 2 gets free Arc Projector heavy weapon, courtesy of Cerberus DLC Network By zeneOccut 09 March 2010 at 1:25 pm and have No Comments

Commander’s Log:

Well, whaddya know? I get up this morning and ride down to Deck 2, and the first thing outta Kelly’s mouth is that I have a new message at my Private Terminal. About time — things have been hella boring around here since beating up the Collectors! Anyway, it’s from Illusive Man — who else — with a tantalizing subject line: “Arc Projector.”

So, get this: Ol’ Smoking Man says Cerberus has passed off a new “advanced electrical attack device” to me. It was recently tested on some geth during a “highly successful” skirmish in the Skyllian Verge. (I won’t tell Legion that part, but “they” probably already know.)

Well, I’d sure like to test it myself, but the galaxy’s awfully quiet these days — still waiting on that Hammerhead delivery. I guess I’d better just start up that New Game+ …

-Shepard

P.S. I’ve been feeling really homesick for Cali lately. That’s where I grew up before enlisting in N7, fool.


The Arc Projector heavy weapon add-on is available for free to Mass Effect 2 owners with a Cerberus Network account.

In-game item description: “The arc projector ionizes targets with a nonvisible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated autotargeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger.”

[Thanks to Paul & Kris120890!]

JoystiqMass Effect 2 gets free Arc Projector heavy weapon, courtesy of Cerberus DLC Network originally appeared on Joystiq on Tue, 09 Mar 2010 14:25:00 EST. Please see our terms for use of feeds.

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+ Tiger Woods 11 to support PlayStation Motion Controller By irrerlarts 09 March 2010 at 12:57 pm and have No Comments

Much like the star it’s named for, it seems the Tiger Woods PGA Tour franchise isn’t adverse to trying new things. EA has announced that the next iteration, Tiger Woods PGA Tour 11, will support the PlayStation Motion Controller to “give gamers an authentic interactive swing experience.”

There aren’t any other details about Motion Controller implementation at the moment, but the game is slated for release on June 8 — well before the Motion Controller’s projected fall release. (And before you ask, no mention has been made of support for Microsoft’s Project Natal.)

It may be less flashy, but series fans may be interested to hear the game will also feature the Ryder Cup, allowing for two 12-man teams to face off against each other.

We say 12-man, but we guess it could be 12 women against 12 men, right? Heck, maybe even 12 women against one man. Can you imagine, one guy trying to keep up with all those women? We sure can’t.

Tiger Woods PGA Tour 11 will be available on June 8 for Wii (with MotionPlus support), Xbox 360, PS3 and iPhone.

JoystiqTiger Woods 11 to support PlayStation Motion Controller originally appeared on Joystiq on Tue, 09 Mar 2010 13:57:00 EST. Please see our terms for use of feeds.

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+ Jagged Alliance 3 due in 2011 from bitComposer By psymmerry 09 March 2010 at 12:26 pm and have No Comments

Jagged Alliance fans have been waiting since 1999 for a new game in the tactical role-playing series — well, those Jagged Alliance fans that are still fans after all these years, anyway. bitComposer Games has acquired the rights to the series from Strategy First, announcing plans to release Jagged Alliance 3 sometime in 2011. The last time anything newish was released from the franchise was last year’s DS port of the first game.

Though bitComposer has taken over development on the series, the announcement doesn’t make it sound like the new studio plans to make drastic changes to the Jagged Alliance formula: “Jagged Alliance 3 will build on the strengths of its famous predecessors and, set against the backdrop of a gripping story, will again deliver the much-loved combo of turn-based strategy gameplay with roleplay elements.”

[Via Gamasutra]

JoystiqJagged Alliance 3 due in 2011 from bitComposer originally appeared on Joystiq on Tue, 09 Mar 2010 13:26:00 EST. Please see our terms for use of feeds.

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