Archive by ‘exterpast

British comedians recognize Destructoid’s pulling power 27 February 2010 at 6:00 am by exterpast

British comedians recognize Destructoid's pulling power screenshot

British comedians Ray Peacock and Ed Gamble understand the power of Destructoid. Speaking on this past week’s Peacock & Gamble Podcast, the successful British duo talked about how our linking to a Ray Peacock stand-up video in an article got them a fat wedge of views.  

Like any wise businessman, Ray Peacock realizes that getting Destructoid on your side is a veritable golden ticket of success and wants to get in with us. As you can hear in the above clip, if everybody who watched the video subscribed to the podcast, Peacock & Gamble would be the stately barons of the iTunes chart and be carried around on a big chair. I’ve been doing Podtoid for about two years and am yet to taste this success, but Peacock & Gamble aren’t as hated as I am so they’re in with a good chance!

So, as a favor to me AND I WON’T ASK ANYTHING OFF YOU EVER AGAIN ACTUALLY, go and subscribe to the podcast because it’s very funny. I am well aware that this is shameless advertising, just so I can impress two comedians I like and then I can be their mate and get with all their girls that they probably have, but there it is. 

Destructoid is the King Maker.

+ Hey Ash, Whatcha Playin: Psychonauts By exterpast 26 February 2010 at 7:00 am and have No Comments

Hey Ash, Whatcha Playin: Psychonauts screenshot

Hey Ash, Whatcha Playin” is a surreal, videogame-related comedy series by Destructoid staffers. Well, two of them. Well, one.

I’m pretty happy with this week’s episode of Hey Ash and, unusually, other people seem to be as well. The trade-off for not particularly caring when everyone hates an episode, however, is that you also can’t particularly care when people seem to fall in love with one.

Fair trade.

Also, I just remembered that I forgot to put an advertisement for the HAWP site (or DVD, or podcast, or whatever) at the end of the episode. Whoops.

+ Level-5 considers opening US office By exterpast 10 February 2010 at 8:30 am and have No Comments

During the same event in which Level-5 CEO Akihiro Hino teased new Wii and PS3 games, he also suggested that the company may be setting up operations in the US. According to our own imperfect translation of 4Gamer’s summary of statements, “Mr. Hino, in order to release software overseas, spoke about a plan to establish a new company in America,” describing his intention to expand the company’s activities from its current home of Fukuoka to the world.

This new enterprise would be the second new office opened by the company for this purpose — it recently established an overseas-focused office in Tokyo. Perhaps we’ll see self-published Level-5 games soon. Perhaps that way we can get timely Professor Layton releases!

[Via Siliconera]

JoystiqLevel-5 considers opening US office originally appeared on Joystiq on Wed, 10 Feb 2010 09:30:00 EST. Please see our terms for use of feeds.

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+ Video: Red Dead Redemption weapons detailed By exterpast 28 January 2010 at 1:40 pm and have No Comments

Rockstar has released the second in its Red Dead Redemption gameplay video series. The new video, titled “Weapons & Death,” deals with the various weapons found in the game. The game includes pretty much everything one would expect in a Wild West shooter, ranging from rifles to revolvers to Gatling guns and even dynamite. Unsurprisingly, Red Dead Redemption takes advantage of Rockstar’s RAGE engine as well as NaturalMotion’s Euphoria physics engine. The end result is unique character reactions to in-game actions like, say, getting shot in the gut.

The video also details the Dead Eye targeting system, which allows players to slow down gameplay and paint targets. It behaves similarly to the “mark and execute” system in Splinter Cell: Conviction, which lets players mark several targets and take them down in rapid succession. It all looks very nifty and, thanks to the same classy narrator from the first video, it still feels educational. Remember that when your significant other / mother / teacher chastises you for playing too much. You’re not just shooting cowpokes, you’re learning about the Wild West.

JoystiqVideo: Red Dead Redemption weapons detailed originally appeared on Joystiq on Thu, 28 Jan 2010 14:40:00 EST. Please see our terms for use of feeds.

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+ Hellgate: London servers set to reopen in Europe and U.S. By exterpast 18 January 2010 at 4:15 pm and have No Comments

The online world of Hellgate: London experienced its apocalypse (or, judging by the game’s ruined, lifeless environments, its second apocalypse) almost one year ago, only remaining open in Korea as a free-to-play title. Today, HanbitSoft, the company responsible for keeping the game on life support in Korea, announced it had secured worldwide publishing rights for the title, and would revive the game in Europe and the U.S. later this year.

The MMO, which has appropriately been remonikered Hellgate: Resurrection, has adopted a universal free-to-play model during its downtime. It’s also acquired a few new features, thanks to developer T3 Entertainment. Hopefully, the studio didn’t succumb to the crippling waves of depression which hampered the game’s original creators.

JoystiqHellgate: London servers set to reopen in Europe and U.S. originally appeared on Joystiq on Mon, 18 Jan 2010 17:15:00 EST. Please see our terms for use of feeds.

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+ NSMB Wii is 8th biggest seller in entire Mario series By exterpast 02 January 2010 at 8:00 pm and have No Comments

NSMB Wii is 8th biggest seller in entire Mario series screenshot

For reasons that I can only assume are totally awesome, NeoGAF user “Michan” has been keeping an eye on the sales numbers coming out of Japan for the Super Mario series and ranking them in the above graphs. It seems to be something that’s gone on in different incarnations over the last few years. 

The top graph shows sales of the various games one week after New Super Mario Bros. Wii was released. Below are the most recent numbers, four weeks in. Note how many other games it’s already stomped on in so short a time, having conquered the castles of half the top fifteen, including every 3D title (also, notice how Super Mario Sunshine doesn’t even make the list).

The question is, how far can it go? New Super Mario Bros. on DS managed to make it up to the #2 spot but there are a ton of DS units out there and it may be unreachable. Take a look at a larger version of the most recent chart below and tell me how well you expect it to perform.

Media Create Sales: Dec 21 – 27, 2009 [NeoGAF via GoNintendo]


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+ Now Playing: December 28, 2009 – January 3, 2010 By exterpast 28 December 2009 at 6:00 pm and have No Comments


It’s the calm before the storm.

Choose your platform to jump to a specific release list:

Last updated: Monday, 6:05 PM

Continue reading Now Playing: December 28, 2009 – January 3, 2010

JoystiqNow Playing: December 28, 2009 – January 3, 2010 originally appeared on Joystiq on Mon, 28 Dec 2009 19:00:00 EST. Please see our terms for use of feeds.

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+ Atari CEO David Gardner steps down, Jeff Lapin steps up By exterpast 11 December 2009 at 3:45 pm and have No Comments

Atari’s ongoing corporate shuffle is still, well, going on. Three months after bringing a new CFO on, the company formerly known as Infogrames has just named a new CEO. Current COO Jeff Lapin is to replace David Gardner as CEO and has executive experience with Take-Two and THQ, as well. It’s unknown whether the move is Gardner’s decision or Atari’s, but he will stay with the company as a “director.”

Lapin doesn’t appear to be getting a raise with this new position, but don’t weep for him too much: his current compensation package includes “an annual fixed gross compensation of €400,000 [or nearly $585,000] and an annual variable compensation, subject to the achievement of performance criteria, up to €200,000,” as well as 900,000 stock options.

“We will launch our second MMO game – Star Trek Online — in February 2010,” Lapin said in the announcement. “I am excited to take on these new responsibilities at this important time and look forward to developing Atari’s strategy to bring the company back to profitability.”

[Via IndustryGamers]

JoystiqAtari CEO David Gardner steps down, Jeff Lapin steps up originally appeared on Joystiq on Fri, 11 Dec 2009 16:45:00 EST. Please see our terms for use of feeds.

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+ Review: Echoes By exterpast 28 November 2009 at 8:00 am and have No Comments

Review: Echoes screenshot

With games costing between five and ten bucks, it seems that many developers have missed the point of PSP Minis. Really, it feels no different than the regular PlayStation Network Store, lacking those cheap, bite-sized games that the App Store has spoiled its users with.

Fortunately, not all developers have missed the point. Halfbrick’s Echoes is a game that seems to understand the best type of PSP Mini. It’s easy to get into, simple to control, potentially addictive and, above all, it’s cheap.

Of course, just being able to “get” what a PSP Mini is does not automatically qualify a game as good, so read on as we review Echoes.

Echoes (PSP)
Developer: Halfbrick
Publisher: Halfbrick
Released: November 19, 2009
MSRP: $2.99

Like all good indie games, Echoes revolves around a single unique mechanic that it is able to play with in a variety of ways to make it more versatile than one would first assume. The central gimmick here is the generation of past selves, giving it a similar feeling to games like Braid or The Misadventures of PB Winterbottom. However, while those games use past selves as a valuable tool, Echoes uses them as a dangerous opponent.

The game’s rather simple concept is this — the player must collect a variety of crystals that appear on a map. but every time a crystal is collected, it generates an “echo.” An echo is a ghostly version of the player that endlessly walks the same path that the player just walked, patrolling back and forth in a spectral mockery of one’s past actions. The rub here is that contact with the echo costs a life. Run out of lives, and the map is failed.

The premise is very easy to grasp, but Echoes can get incredibly difficult. Some of the maps, despite being so simple, can quickly fill with echoes and it can be a nightmare to get out of a level in one piece. Constantly being aware of one’s actions and knowing when to stop, walk slowly, run or hug the walls is crucial to success, and the relatively single-minded premise can be surprisingly tactical and requires a lot of foresight.

Certain levels help the player out with items, including extra lives, a blade that destroys echoes on contact, a pulse wave that kills all surrounding echoes, a magnet that draws crystals toward the player, and a timer that freezes echoes in their place. Usually these items appear only when they’re integral to the map’s particular layout.

Echoes has several modes of play as well, demonstrating how one concept can be used in a variety of ways. There is the arcade mode, which charges players with collecting the required number of crystals without losing any lives. Jackpot mode gives players a time limit in which to collect as many crystals as possible, with a score multiplayer for each crystal collected in succession without touching an echo. Survival is a race against the block, with crystals adding time and echoes removing it. Clockwork is perhaps the most interesting mode. Echoes don’t move on their own, requiring the player to move them forward or backwards with the shoulder button to get them out of the way.

Echoes is a fun little game that can really tax one’s mind, although it’s let down by the fact that the PSP control input just doesn’t work very well with it. Moving a rather unwieldy character through some of the game’s tighter squeezes can be very frustrating, with the analog nub frequently helping to steer the player right into trouble. Using the D-Pad is even worse. There are a number of maps where you can see that the developer wants you to collect crystals in a certain way, but actually moving the character how the developer wants you to is near impossible.

It’s a shame that the precision Echoes needs is not evident, because this is still a really clever game that gives the PSP Minis service something worth checking out. It’s got some cool music, and the hand-drawn graphics make it stand out and give is a unique look. The production values aren’t exactly high, but for what it is, it does the job well.

There’s also quite a bit of content. The game’s five modes has at least five maps apiece, with the Arcade mode containing many more. Of course, there are also plenty of high scores to beat, with in-game trophies waiting to be unlocked by players who get sucked into the game’s potentially addictive world.

Some will get hooked on Echoes‘ quirky premise, while some will play it for half an hour, discard it, and only deign to go back to it every now and then. Whether it’s played forever or tossed aside after only a few minutes, at $2.99, Echoes is worth buying and simply keeping on one’s PSP for that boring bus journey or stockholder meeting. It can be needlessly frustrating at times thanks to the control, but it’s a good little game that demonstrates exactly what PSP Minis should have been doing from the outset.

Score: 7.0 – Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)



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+ Newegg’s Black Friday gaming deals are GO! By exterpast 25 November 2009 at 5:25 pm and have No Comments

Newegg's Black Friday gaming deals are GO! screenshot

Elite Beat Agents has been marked down to $10, so that title is somewhat relevant. Actually, you caught me — I just like saying “GO!” whenever possible.

It’s hard to say how much stock Newegg is carrying, so I wanted to make this quick. All of the site’s sales can be found on this page here. This includes DS, PC, Xbox 360, PSP, PlayStation 3, and Wii, so no, not just savings for our mighty overlords who possess gaming rigs.

Notable deals include: The Chronicles of Riddick: Assault on Dark Athena for $9.99 (PC only), 50 Cent: Blood on the Sand for $14.99 (360 and PS3), Madworld for $12.99, and Chrono Trigger DS for $9.99. There’s newer, more expensive games worth looking into as well. Note: these prices included shipping.

[Thanks, Gary!]


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