Archive by ‘Nemeneulant

Japanese The Last Guardian site goes live, is a tease 01 February 2010 at 7:00 pm by Nemeneulant

Japanese The Last Guardian site goes live, is a tease screenshot

Ask anyone what their most anticipated PlayStation 3 game of this year is and you’re likely to get answer like Heavy Rain or God of War III. Some, however, would give you the less obvious answer — Team ICO’s The Last Guardian

I say “less obvious” because, despite the cult status of ICO and Shadow of the Colossus, I’m not entirely sure The Last Guardian has the same “blockbuster” or marketing potential as many other titles. But make no mistake — The Last Guardian is going to turn some heads.

For proof, look no further than the Japanese site for the title, which may or may not feature “new” images. Hell, even if the images aren’t new, it’s a nice reminder that the game is on its way and it’s going to be gorgeous. It’s also a nasty little tease, as we still know very little about how the game will play and what that creature’s relationship is with the boy. 

Here’s what I know — when I play the game, I’ll be sure I have a box of tissues next to me. Uh, because I’m going to cry. Perverts.

+ Call of Duty: World at War: Zombies gets Lite version on App Store By Nemeneulant 26 January 2010 at 9:00 am and have No Comments

Are you on the fence about whether or not you should pick up the cumbersomely titled Call of Duty: World at War: Zombies for your Apple-branded mobile device? First of all, fence straddling is dangerous. Get down from there! Also, there’s no reason to be all wishy-washy anymore, as a free “Lite” version of the game has recently become available on the App Store.

Zombies Lite allows players to mow down three rounds of oncoming Nazombies in a single-player match, or two waves of the undead in a multiplayer match before coming to an abrupt end. That may come off as a little unsatisfying, but hey — ’tis better to have murdered zombies and lost than to have never murdered zombies at all.

JoystiqCall of Duty: World at War: Zombies gets Lite version on App Store originally appeared on Joystiq on Tue, 26 Jan 2010 10:00:00 EST. Please see our terms for use of feeds.

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+ Our first real look at Sony’s PSN reality show The Tester By Nemeneulant 21 January 2010 at 10:00 am and have No Comments

Our first real look at Sony's PSN reality show The Tester screenshot

SCEA’s first original PlayStation Network reality show, The Tester, will soon be unleashed upon the world. Well, they haven’t given any exact dates yet, but with the casting call closed and the contestants chosen, it’ll presumably be kicking off relatively soon.

If you are really feeling this show, there’s an official Web site with a bunch of new details. Go to it! Those geniuses at 51 Minds who gave us The Surreal Life and, more importantly, Rock of Love were brought on to help produce The Tester.

Also, David Jaffe is going to be one of the guest panelists. All factors considered, I’m confident hilarity is bound to ensue. My only concern at this point is that of cost, as in, I don’t think I’d pay to access something like this.

The Tester: Cast of the First-Ever PlayStation Network Reality Series Revealed [PlayStation.Blog]

+ Concept art from Pandemic’s Mercs Inc. sneaks onto the net By Nemeneulant 19 January 2010 at 8:30 am and have No Comments

When art or information is leaked on a developer’s personal web page, most (especially the bosses) would likely see it as a gaffe. But we eternal optimists like to take these moments as an opportunity to celebrate the artists that far too often are hidden in the shadows of their IPs and big-name studio chiefs.

Today, we spotlight Mr. Tony Ianiro, a concept artist who displayed some of his work on Pandemic’s upcoming Mercs Inc. on his personal page. At least, he says it’s from Mercs Inc., and while we have no apparent reason to doubt Mr. Ianiro’s word, you know how concept artists are.

[Via VG247]

JoystiqConcept art from Pandemic’s Mercs Inc. sneaks onto the net originally appeared on Joystiq on Tue, 19 Jan 2010 09:30:00 EST. Please see our terms for use of feeds.

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+ Swag Sunday: Oh, Nostalgia (DS) By Nemeneulant 17 January 2010 at 6:30 pm and have No Comments

Ahhh, nostalgia. It’s quite a thing, isn’t it? That old familiar feeling. We were just tots 20 years ago when the first Final Fantasy was mere months from its North American release, a game that went on to influence — be it directly or incidentally — many of the RPGs we’ve played since.

Like this week’s Swag Sunday, the appropriately titled Nostalgia, for instance (appropriately titled for our theme, that is). Joystiq’s own JC Fletcher said in his preview that, “The winsome attitude of Nostalgia makes it a nice counterpoint to the self-importance of, say, Final Fantasy games, and the no-frills combat (and ability to make a temporary save file if you need to quit and aren’t near a save point) is perfect for short-session handheld play.” You see that? He even names Final Fantasy! How’s that for sticking with a theme!

Anyway, if you’ll be so kind as to leave a comment below in the next 24 hours (once only, please) telling us about a nostalgic moment you’ve had while gaming, you’ll be entered for a chance to win a copy of the game. Get to it!

  • Leave a comment telling us about a nostalgic moment you’ve had while gaming.
  • You must be 18 years or older and a resident of the US or Canada (excluding Quebec, mostly because of the lack of sweet Fez footage as of late).
  • Limit 1 entry per person per day
  • This entry period ends at 7:31PM ET on Monday, January 18.
  • At that time, we’ll randomly select one winner to receive one copy of Nostalgia for Nintendo DS ($34.99 ARV).
  • For a list of complete rules, click here

What is Joyswag? Since we don’t keep the games and merchandise we receive for review or promotional purposes, it becomes “Joyswag,” which is passed along to our readers. Please note that Joyswag may be in “used” condition. For more info on our policy, click here.

JoystiqSwag Sunday: Oh, Nostalgia (DS) originally appeared on Joystiq on Sun, 17 Jan 2010 19:30:00 EST. Please see our terms for use of feeds.

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+ Space Invaders, by Camel-Taito [Screengrab] By Nemeneulant 11 January 2010 at 11:00 pm and have No Comments

Space Invader tights by the Black Milk Collection, for $80 As seen on Too Many Tights. [Thanks, reader Sarah B.]


+ Atlus blows up your PSP with Metal Slug XX By Nemeneulant 05 January 2010 at 5:30 am and have No Comments

Atlus blows up your PSP with Metal Slug XX screenshot

We kind of already knew that Atlus was publishing SNK’s Metal Slug XX from a ESRB leak. The classic military side-scrolling ball buster’s latest version is coming to your PSP next month, on February 23rd, for only $19.99.

Here’s some bulletpoints on the game:

  • Seven levels
  • Six characters
  • A 7th character will be downloadable for 99 cents
  • 2-player ad-hoc mode
  • 70 bonus challenge missions

And here’s the official website link.

So why is Atlus publishing this SNK game only on the PSP? We’re still waiting to hear back from them on that. SNK has the Xbox 360 and PS3 versions covered, though. Not that this matters that much. The game still looks great regardless of who is publishing it.


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+ What Grand Theft Auto could perform theft on By Nemeneulant 04 January 2010 at 10:00 am and have No Comments

What Grand Theft Auto could perform theft on screenshot

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]

Nearly two years since hitting the streets, the saga of Grand Theft Auto IV seems to be nearing its end. The two exclusive DLC adventures Rockstar committed to have been released, and while rumors persist that some form of additional content may be coming to the PS3, it’s safe to say that things have run their course — it’s time to look towards the future.

There is no doubt that Rockstar is hard at work on a new installment for their flagship franchise. Long known for pushing the envelope with the next game often wildly divergent from the last, there’s an expectation of innovation from the series.

Where can Rockstar look for inspiration? To paraphrase Pablo Picasso, “great artists steal,” and there are plenty of examples within games released in the time following GTA IV that are worthy of theft. From crafting a more convincing city to a better approach to multiplayer, here are my suggestions on how to push the next installment to a whole new level.

 

Saint's Row 2

Saints Row 2

Volition’s answer to the Grand Theft Auto series, this sandbox franchise has placed a greater emphasis on having a ridiculously good time over creating a compelling narrative. It more closely resembles the GTA of old with an excess of needlessly crude characters and downright silly missions. But when it comes to introducing mechanics that make the game more playable, there are a couple of ways it stands above its inspiration.

The first, and most important from a realism and convenience standpoint, is cruise control. It’s baffling why this feature that has been present in automobiles since the late 1950’s still hasn’t found its way into a game where you spend such a considerable quantity of your time driving. While it would be unrealistic to take it to the extreme Saints Row 2 does by implementing the feature on every vehicle you can pilot, putting cruise control into cars would eliminate much of the frustration of attempting a drive-by shooting or just have one less thing to worry about when weaving in and out of traffic.

Another useful feature is the more functional GPS system. Being able to get to where you want to go at the very moment you’re traveling towards it is something GTA has done well for a very long time. But what about when I’m on your way to the objective I have laid out and spot something out of the corner of my eye that I’d like to take a look at later? I must either stop what I am doing and check it out right then or risk forgetting where it was while handling a more pressing matter.

Saints Row 2 eliminates this problem by allowing the player to place multiple waypoints on the map. In addition, these waypoints are numbered so you can prioritize or just keep track of what was where in your head through association with the number. The system works well, and while it may not be something I always need to use, having it available saves time and kills frustration.

Spider-Man: Web of Shadows

Spider-Man: Web of Shadows

Collectible items are a huge part of the sandbox genre and GTA has been using them forever. Find all of a certain type of item hidden throughout the city and you’ll be rewarded with weapons in your safehouse and other benefits. But they’re all but pointless for anyone who isn’t obsessed with attaining 100% completion in the game. While many games feature these collectibles and manage to make them more attractive as a mechanic than Grand Theft Auto, the most recent Spider-Man title is one of the better examples.

Web of Shadows provides incremental benefits to the player as they collect tokens around Manhattan, as opposed to nothing in GTA. Collecting these makes Spidey swing faster and do more damage as you acquire certain quantities of the items. This gives a sense of progression far more appealing than receiving congratulatory bubble text.

While the benefits to the player’s abilities in Spider-Man may not be the way to go (as GTA IV abandoned the experience-based stat system present in San Andreas), unlocking guns individually in the safehouses upon attaining a portion of the overall goal could convince me to take advantage of the feature and extend my investment in the game.

Assassin's Creed 2

Assassin’s Creed II

It’s clear that two of Rockstar’s biggest priorities since Grand Theft Auto III have been (1) creating a world that’s believable and (2) giving the player freedom to commit any act they can imagine within the confines of that world.

The emphasis on realism has grown over time and creating a city that feels bustling and alive is a strong point for the series. The problem with these “living cities” in GTA is that they come off as a bit soulless, limiting themselves to randomized dialogue and some scripted engagements between NPCs who approach one another on the street.

Any sort of interaction with the world outside of a mission instance is reactionary to the player. Police respond to crimes they’ve seen you commit. Civilians flee in terror upon having a gun leveled at them or fight back when punched. These put the impetus on the player to make the world react to their actions, instead of the environment directly engaging the player without provocation.

By contrast, the cities in Assassin’s Creed 2 fill the streets with people who can come into conflict Ezio. Passers-by might pickpocket Ezio and give me an opportunity to track them down and take back what’s his. The lute-playing bards get in his way and draw attention to his actions and I have to decide how best to deal with the minor inconvenience1. These provide a sense that the city is truly alive and would carry on its way unhindered had I never entered into it. If you’re going to make realism a priority, the goal should be to make your main character the center of the story, not the universe.

In Grand Theft Auto, this could be executed in countless ways. Anyone who has spent time downtown in a major city probably has a story about an aggressive panhandler. Why, in a city as crime-ridden as Liberty City, has GTA IV’s protagonist Niko Bellic never been involved in an attempted mugging? How can he, not once, be a witness to a random criminal act which makes him a target of violence? The possibilities are nigh endless and can make even the most mundane tasks more interesting.

This one comes with a warning, however. These events need to be applied judiciously to ensure that we’re not constantly beset by interference whenever taking a stroll down the street. What appears novel at first could quickly become an annoyance.

Borderlands

Borderlands

Players of Grand Theft Auto games long wished for a multiplayer component, a wish fulfilled by GTA IV. Somewhat. The multiplayer didn’t reflect anything interesting, different from the offerings of most online games. While the Free Play mode allowing groups of players to explore and just wreak random havoc on the city was closer to what many desired, it felt a bit half-hearted, a pale shadow of the real Liberty City in the single-player experience.

The “drop-in/drop-out” aspect of Borderlands, allowing the freedom for players to join a game in progress and participate in the actual missions, is not a new concept at all but it’s one that GTA would benefit from if handled with care. If I’m going to participate in a heist, for example, one of the things I’d like to do is formulate a plan all my own, put together a team of people and execute. NPC characters don’t allow for that opportunity, however, and you must simply carry out the designer’s plan for how things must proceed.

Sadly, out of all the suggestions made here, this is the one which resembles a pipe dream. GTA’s mission structure and emphasis on narrative would make it difficult to offer players the chance to bring more people in on it, as many missions simply need to be performed solo to have the appropriate challenge level or impact.

That said, this problem could be avoided simply by making some missions single-player only and unavailable when others are a part of your game. The opportunity and desire for it is there to make this successful, provided Rockstar believes that they can effectively implement the concept.

Grand Theft Auto: Chinatown Wars

Grand Theft Auto: Chinatown Wars

Not every idea has to come from without, and the Nintendo DS adventure was an excellent title in its own right. The game has the general feel of a classic, pre-3D Grand Theft Auto, it contains a number of innovations that might have an excellent impact on a console release.

Stealing cars in Chinatown Wars can be a much more involved process than in other games from the series. Stationary vehicles have a variety of security systems that must be circumvented in specific ways in order to take control of it. While the mini-games used in the portable title might be a bit less fun to perform with a controller in hand, why not apply a simple quicktime event? If I want that really fast car on the street to escape the cops, I would expect have to do a little bit of work to get it running. And with the fuzz on your heels while you do so, the tension to get it right could be delicious while failure need not necessarily equate with death like so many examples of the mechanic.

The economic system present in Chinatown Wars is another excellent feature, one which could be brilliantly expanded upon in a full-featured console game. The drug dealing system was great fun, but why stop there? Creating fences where I could dispose of guns, valuables or other stolen goods might be a fun addition and need not even be tied to a mission type at all. Let me walk into a building, find something of value and try to profit from it.

Fallout 3

Fallout 3

A lamentable fact of the GTA IV downloadable expansions is that so much time passed between the release of the main game and the new content. Both “The Lost and Damned” and “The Ballad of Gay Tony” were excellent additions, but I suspect that most people were, as I was, considerably less interested in GTA IV after so many months and so many other games to capture our attention.

Fallout 3 handled this particularly well, I thought. None of the game’s add-on content had the same sort of polish as that which came for GTA IV, but it didn’t matter. Extra content was released in a window of time when the game still felt relevant and desirable. While you may be able to get away with a “when it’s done” approach to development with retail titles, it only becomes harder to keep any but the most devoted fans of that game on the hook the more time you wait to release DLC.2

This is less of a mechanic than an appeal. It was a big mistake which needs to be learned from. If I am made to wait nearly an entire year for another DLC add-on again, I will not buy it. The series’ target demographic grew up taking Ritalin like they were Tic-Tacs, for God’s sake. We don’t have that kind of patience!

 

1 You do remember that you can throw money on the ground, right? 

2 If you want to make the argument that Valve is doing just fine with Half-Life 2 Episodes, I refer you to that statement about devoted fans and ask that you examine the nearest mirror. Come on. You know I’m right. 

 


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+ Tony Hawk will be your friend if you play Tony Hawk: Ride By Nemeneulant 04 January 2010 at 8:00 am and have No Comments

Tony Hawk will be your friend if you play Tony Hawk: Ride screenshot

Wow … this is just getting sad. 

Tony Hawk is now so desperate for people to play his game that he has whored out his very friendship for the purpose of selling a few more copies of Tony Hawk: Ride. He has made a pact with any would-be Ride owners out there — play his awful skateboard game, and he’ll be your friend on Xbox Live.

Hawk was playing the game on Xbox Live last night and Tweeted his Gamertag (tonyinegypt), promising friend adds to anybody who joined him. A surely irresistable offer that makes you want to rush out and buy a plastic skateboard right now, yeah? 

Face it guys … the bottom is falling out of this silly plastic peripheral thing, and not a moment too soon.

Tony Hawk: Play Ride and I’ll Be Your Friend [Kotaku]

+ Exclusive: Mad Moxxi’s Underdome Riot gameplay trailer By Nemeneulant 28 December 2009 at 6:45 pm and have No Comments

If more Borderlands DLC is just what the doctor ordered – not Doctor Ned, of course, star of the shooter slash RPG’s first DLC outing – then look no further than this week’s “Mad Moxxi’s Underdome Riot.”

Developer Gearbox is giving Joystiq readers an exclusive look at the above gameplay trailer, showing off some of the pack’s offerings: three new Riot Mode arenas, the “bank” where you can ” ’stache your loot” and a litany of modifiers, like “Hot Potato,” “Loaded” and “Dodgeball.” It’s a slow week, folks – “Mad Moxxi’s Underdome Riot” spices things up on Xbox Live tomorrow, and PlayStation Network next week.

JoystiqExclusive: Mad Moxxi’s Underdome Riot gameplay trailer originally appeared on Joystiq on Mon, 28 Dec 2009 19:45:00 EST. Please see our terms for use of feeds.

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