Filed under: Features
Each week Mark Methenitis contributes Law of the Game on Joystiq (”LGJ”), a column on legal issues as they relate to video games:

Lots of news has been popping up lately about fan-made sequels to some of the most beloved games of bygone days, Chrono Trigger and Star Fox being just two of the more notable examples. As most of you have likely noticed, these games follow a pretty predictable pattern: a bunch of fans put in a ton of work on a sequel to their favorite game, those fans tell other fans until that project ends up getting noticed by the blog-o-sphere, and then the lawyers of the original game maker eventually squash the project to an often loud outcry from the fan community. It’s the 21st century re-telling of the fan fiction legal drama, and when it comes to copyright law, the story really hasn’t changed.
This all relates back to those rights that make up copyright, which we’ve discussed on a number of occasions in this very column. In fact, the primary right is the control over derivative works, the very same right that is often cited in the machinima realm. In short, the holder of a copyright has the right to control works based on the work protected by copyright, such as sequels and prequels. That would seemingly address all fan sequels, correct? If the issue were that cut and dry, I likely wouldn’t be taking the time to write a column on it.
Continue reading LGJ: Fan sequel? Still not legal.
LGJ: Fan sequel? Still not legal. originally appeared on Joystiq on Tue, 21 Jul 2009 23:59:00 EST. Please see our terms for use of feeds.
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