Posts Tagged ‘ cheat-code

Custom made Jack figure celebrates Easter with awesome 12 April 2009 at 9:00 am by HarietesLAsla

Custom made Jack figure celebrates Easter with awesome screenshot

Imagine this: you wake up on Easter morning and instead of a chocolate bunny in your basket is a six and three quarter inch tall action figure of Jack from MadWorld. You’d be thanking the Easter Bunny for decades to come. That is until you realized that to complete the whole MadWorld theme he also covered your entire house in blood and threw your dog into a wood chippper. Then it would be all about vengeance.

But first you’d have to play with your awesome new action figure that ebooze over at deviantART made. Not only does this sucker look like one of the better custom made action figures out there, but it also has an interchangeable chainsaw — one for when you don’t want blood on it and one for when you do. Plus, when you aren’t in the mood for chainsaws there is an attachment for when the blade is retracted. Hopefully, some day ebooze will design a stand for it that has button which spits out deep and thoughtful curse words.

Now, back to that bastard bunny. He’ll pay for what he did. All I need is a shotgun, a chainsaw and the nerd-balls to go toe-to-toe with toughest rabbit you’ve ever seen. 

[Via TorontoThumbs]

 

+ Killzone 2 DLC trailers and Easter By Nemeneulant 12 April 2009 at 7:00 am and have No Comments

Killzone 2 DLC trailers and Easter screenshot

What do the resurrection of Christ and Killzone 2 have in common? You get to watch video of the new "Steel and Titanium" DLC on Easter, that’s what!

Hmmm, maybe I can come up with a few better connections than that. Let’s see. In both of these videos people die and since they are multiplayer maps those people are most likely resurrected, just like Jesus was on Easter. Also, in the video of Wasteland Bullet people get hit by large fast moving objects, just like Jesus when he had to fight Tyrannosaurus Maximus in The Book of Sin. Jesus is also supposed to have had "mad ups," giving him a sweet vertical leap, much like the vertical gameplay of the second multiplayer map Vekta Cruiser. See it’s all interconnected.

Fine, I made those last two connections up, but if Jesus took on a anthropomorphic T-Rex on a speeding hover train thing it would be awesome.

Wasteland Bullet

 

Vekta Cruiser

 

 

+ Preview: Dead Space Extraction By avhrevenue 12 April 2009 at 5:00 am and have No Comments

Dead Space Extraction screenshot

When Electronic Arts said it was going to bring Dead Space to the Wii, a lot of people thought that they were joking. As it turns out, they weren’t, but the confirmation only brought about the usual two responses. The first and most prevalent one was the typical, "OMG, I can’t believe they’re porting it to the Wii. It’s totally going to [negative term of choice]," since it’s commonly known that anything that has to do with the Wii is absolute garbage.

The other response was more along the lines of, "Really? Wow, I want to check that out if I can, since Dead Space for Xbox 360/PlayStation 3 was my favorite game of last year. And since I like to play all my systems equally and don’t have this Wii bias that’s so cool with the kids ages 18 to 25, I won’t form any opinions about the title until I actually see it in person." 

OK, so that was actually my response. But I did get to finally see Dead Space Extraction, and I did form some opinions, so follow the jump to hear more.

Dead Space Extraction (Wii)
Developer: Electronic Arts
Publisher: Electronic Arts:
To be released: Fall 2009

I wasn’t actually joking about Dead Space being my favorite game of last year, so I was extremely interested to see what EA was doing with the franchise on the Wii. Would it be a straight port? What kind of controls would it have? What would Baby Jesus think about it? 

While viewing the demonstration, almost all the questions were answered. And while Baby J’s opinion on the title is yet to be confirmed, I can tell you that Dead Space Extraction is looking to be pretty good so far.

As you may have heard, the gameplay is similar to the approach that Resident Evil: Umbrella Chronicles used, where it’s not really a shooter, but it’s also not a free-roaming adventure. Actual movement of the character is controlled by the game at all times, but there are instances of choosing different paths through the levels, some easier or harder than others. There are areas, too, that do give the player extra camera movement, called "Camera Opportunities." These Camera Ops allow the player to explore the environments in certain rooms and through certain paths, so that the player can feel less like they’re on rails and more immersed in the exploration aspects of the game.

Just like the original Dead Space, the HUD is represented by on-screen markers as opposed to health bars and ammo count menus. For the Wii version, though, the gamer is placed in a first-person perspective, so information is displayed on the Wii Remote reticule instead of on the character’s back. And, yes, you do use the Wiimote to aim and fire, but have no worries about it being a "gun game." You use the Wiimote to shoot, but it’s also used for a new feature that has you carrying your own light source (the green glow seen in the picture below).

This light will fade over time, and to bring its strength back up, the player will have to shake the Wiimote up and down. This may sound a little cheesy, but it was said to give the player the choice in harrowing situations of whether or not they would increase the light for better accuracy, or just keep fighting off the enemies. The player can also have the option of rotating any weapon in the game ninety degrees by just turning their wrist. For fans of the first game this will be good news since the only, and arguably most versatile weapon, in the first title that could do this was the plasma cutter. 

The timeline of the story places the events in Extraction before the original, and the moment when the marker was, duh, extracted from the planet’s surface. Now, I’m not exactly clear as to whether or not this takes place on the ship from the first game or the colony, but by looking at the environments in the demo, it appears to be once again on the same ship.

The level of detail used in the game will keep fans happy, too. While no one expects the Wii to do things that it just can’t do, what it can do, it does very well.  As you can see from the above picture, the team responsible for Extraction has done a great job of creating the environments. There were a few things that I did notice, though. The contrast between the lighted area that you can see in front of the character compared to the extremely shadowy areas that surround him isn’t as stark as it was in the 360/PS3 version. This took away from the claustrophobic feeling that the first game created, but I have a feeling that they may have just cranked the brightness for the demo so we could see the environments. Let’s hope so!

We didn’t get a chance to see any of the co-op functionality, but from what I was told, it sounds like a true two-player game. The team wanted to make sure that if you were going to play with your friends, they would have something to do instead of some lame support role or something that just kept them busy (I’m looking at you, Super Mario Galaxy). Second players can share the first player’s life bar and are equally invested in surviving, and they can also jump in and out of gameplay at any time.

Overall, what we were shown looked fun and true to the level of detail that EA has committed to each of its Dead Space mediums (like the comic and film). With the promise that the game’s content wasn’t watered down for the Wii, and the fact that I honestly can’t get too much Dead Space anything in my life, I’m definitely looking forward to seeing more from this title in the future.


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+ Shining Force teaser site is up and teasing By MeeprepalGe 12 April 2009 at 3:00 am and have No Comments

Shining Force teaser site is up and teasing screenshot

Have any of you youngins out there played the original Shining Force? It’s that RPG on all those Sega collections that you keep thinking you really should play, but Altered Beast keeps distracting you because you think it really can’t be as bad as you remember it. The entire Shining series is a bit of a roller coaster quality wise, but it seems that Sega is bringing it back again and hopefully it will play more to its roots than recent games in the series. A Japanese teaser site has popped up for the game and is currently showing a bunch of moon text and some numbers. Using ancient methods of translation we have determined that the numbers are indeed representations for the date April 17, 2009, when one can assume more information will be released about the game.

If this is truly a full fledged rebirth of the series than it is really exciting news. I know Jim would want it to be a DS or PSP game, but I can’t help but imagine an all out platform release returning Sega back to its glorious RPG days. Plus, they just released Shinging Force Feather for the DS in Japan in February. PS3, Wii or 360 would work for me as long as it reminded me why I’d spend hours with 2D sprites and no CGI when I was a kid.

 

+ Weekend Destructainment: This is between life and videogames By Ethethystavem 11 April 2009 at 7:00 pm and have No Comments

This is between life and videogames screenshot

Weekend Destructainment is GO! After the break, watch a group of guys as they try to play together on Xbox Live. Then check out the augmented reality demo showing off the skeletons of the top 100 Spore creatures. Next, a laser cutter plays the Super Mario Bros. theme. Then check out the very accurate recreation of Resident Evil 5’s versus mode gameplay.

Next up, check out what happens when supers are used at the same time in Street Fighter IV. Random Robot Intermission is up next with cardboard robot suits. Then check out the latest jam by vertexguy. The Destructainment ends with a spoof of a song based on Halo

Group of guys play some Xbox Live.

Spore skeleton augmented reality demo. Full details on the Vimeo page. Thanks, .tiff!

Laser cutter plays the Super Mario Bros. theme. Spotted on OffWorld.

This is Resident Evil 5’s versus mode, basically.

Simultaneous supers in Street Fighter IV. Spotted on Capcom-Unity.

Random Robot Intermission: Cardboard robot suits. Spotted on Kid Static’s C Blog.

Bionic Jam by vertexguy. Spotted on Capcom-Unity.

"Halo, All I Play-Oh" Spotted on PaletteSwapNinja.

+ Those About to Die: A Letter to the Combine Overwatch By blaha 11 April 2009 at 4:00 pm and have No Comments

A Letter to the Combine Overwatch screenshot

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]

The following letter was discovered in City 17, at the site of a recent firefight between Combine forces and members of the human Resistance. It was attached to the side of a steam radiator that had been embedded in the wall, as if thrown with extreme force. The letter has been transcribed and copies forwarded to Black Mesa East for archiving and slideshow-drama enhancement.

"To the men and transhumans of the Combine Overwatch,

It would be quite the understatement to say that we often have "difficulties" when dealing with each other face-to-face, but I cannot but empathize with you and your Civil Protection counterparts. I find, upon examination, that we have as many commonalities as differences.

Like you, I rarely get the opportunity to express myself. I too am all too often used as a silent pawn in the games of others, with naught to do but follow orders, no matter what dangers may lie ahead. The cause I serve is noble, though, and I am saddened to know that it is utterly opposed towards yours, which renders our differences irreconcilable. All I can do is convey my sympathies, and continue on my way. 

You members of Civil Protection must perform a thankless duty, policing a populace that views you not as liberators, but conquerors and even traitors. Your feelings, identity and genuine desire to help your fellow humans is hidden behind a skull-like gas mask and voice modulator. A good friend of mine and drinking buddy was once one of you, and he has made clear what you must deal with on a daily basis. And for what? The chance to fire off some "verdicts" on the range? "Non-mechanical reproduction simulation," as your dispatcher disinterestedly offers? I suspect that they might even extend — and then retract — promises of delicious cake, just for laughs … assuming your alien overlords can laugh.

I can definitively say, however, that your performance in trying to stop the *ahem* amazingly skilled, nigh-invincible, bespectacled Adonis codenamed "Anti-citizen One" was exemplary. You could have just let him pass, but you bravely threw yourselves into his line of fire, your noble sacrifices delaying him as he used a Gravity Gun to propel random objects into your ranks, all in the hope of excising a threat to City 17, your home and stomping ground. While it was of course highly unlikely that you could have stopped the Anti-citizen, given his obvious superiority, your actions were laudable and quite worthy of recognition, futile as they were.


Your friends in the Overwatch are also equally worthy of praise. The professional, composed responses they displayed in every encounter with the unstoppable and masculine Anti-citizen, who also has a Ph.D, are inimitable. I am amazed that they were able to manage any effective resistance at all, considering the inferior equipment received under the Breen administration. Their standard-issue pulse rifle could barely carry enough ammunition for three reloads. Their grenades bounced and rolled far too much to be useful, often wreaking "Havok" amongst allies rather than enemies. Their sniper rifles emitted a highly visible sight beam, which any resistance fighter, much less the highly knowledgeable and almost omniscient Anti-citizen could trace to your location. I imagine that many of them would like to train that sight beam upon whichever dolt designed those rifles. To add insult to injury, they were supplied with tripod turrets that could barely hold themselves up! How the designated protectors of humanity could work under those conditions, I may never know.

The elite "transhuman" corps is in a particularly pitiable state of affairs. Suffocating in hard-to-clean white body armor and a peripheral vision-depriving helmets, the elites are stuck staffing the Citadel, a stark complex full of nothing but zombie-esque stalkers and ugly coffin-elevators, manning security systems which do nothing but further enhance the Gravity Gun of their already overwhelmingly powerful and attractive Anti-citizen opponent. Their special energy-ball subweapons bounce so uncontrollably that they present as much of a danger to their users as their targets! To think that the late Administrator Breen would have the gall to blame them for their inability to stop an MIT-graduate God-among-men-and-transhumans. I feel for them as I feel for you.


I am sure, however, that Anti-citizen — who in all other ways is your superior — does envy you in some ways. I am … I-I-mean he is — virtually surrounded by mewling incompetents, failures at life who, without my — I mean his aid, would be but corpses in a ditch. Unable to rely on them for anything, the Anti-citizen stands alone. You and yours in the Overwatch have each other, incapable as you are of defeating your deific enemies. You can communicate on an equal — though inferior — level. And you can do so in style. Perhaps you take it for granted by now, but have you realized how incredibly intimidating your radio chatter sounds? Incompetent as the Combine leadership is, they have enabled you in the Overwatch to make your presence and authority apparent, dark discipline oozing from every syllable that comes out of your mask-mounted voice modulators.

Truly, whomever authored your radio codebook must have been inspired. Inspired perhaps, by CDC promotional fliers and a twisted, disturbingly alien and contemptuous view of humanity, but inspired nonetheless. Every time you throw a grenade and count down "Three-two-one-FLASHFLASHFLASH", and every time the last surviving member of your squad calls "Outbreak-outbreak-outbreak!", the "exogen," as you call him, is jealous. I assure you, the Anti-citizen listens as you send back and forth in your futile attempts to halt a force of nature contained in a garish orange HEV suit. He listens, and resents his own taskmasters’ inability to say anything more creative than "Gordo-I mean Anti-citizen do this, Anti-citizen do that, blah blah blah blah." If not for a pretty young lady and her dog, he’d have long ago left them to rot in a portal storm.

I understand that we may never be able to meet under peaceful circumstances. This game we play is zero-sum, and will not end with more than one standing. Therefore, I write this address to you as an expression of solidarity and mutual understanding. If any of you survive to read this, I hope that knowing of this shared experience can provide you some comfort, in addition to the fact that being able to read this at all means you have survived the wrath of the divine.

Sincerely yours,

Dr. G.Freeman, Ph.D"

"P.S: YOU SHOULD HAVE NEVER, EVER EVER MADE ME PICK UP THAT CAN IT WAS THE WORST MISTAKE YOU EVER MADE I TORE YOU A NEW ONE AND YOU CAN EXPECT A FEW MORE COUNT ON IT YOU COULD HAVE PICKED UP THE CAN YOURSELF BUT NOOOOOO YOU HAD TO CALL DOWN THE THUNDER AND THE LIGHTNING THE FIRE AND STORM YOU BROUGHT THIS UPON YOURSELVES GG QQ KTHNXBYE"


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+ Fan-made Link’s Awakening remake may not be vaporware By MeeprepalGe 11 April 2009 at 1:00 pm and have No Comments

Fan-made Link's Awakening remake may not be vaporware screenshot

No matter how cool they may seem, it’s always hard to get excited about fan-made Zelda games. Their creators are always faking their deaths or pulling some other wacky stunt to back out of their projects. 

This 3D remake of Link’s Awakening may be different. First we got a look at the game’s overworld, and just a short time later we get screenshots of the game in action. At this rate, a playable demo is only a matter of time, and as I learned from being a part of the Mushroom Kingdom Fusion team, playability can quickly lead to project getting the help it needs to actually get finished.

I’ve wanted a new 3D cel-shaded Zelda game since I finished The Wind Waker, so despite looking a little rough in spots, this game has me pretty excited. Disgruntled, jealous Zelda-fans are sure to attack the game’s team for creating something that isn’t up to Nintendo standards, but if you ask me, such criticisms are poppycock. Creating a game with your own time and money, with absolutely no potential for personal profit, is the act of a true artist, and is something to be commended.

Carry on, Jerrel Dulay! I really hope you don’t die before this game is finished. 

[via Gonintendo]

+ Valkyria Chronicles may be getting a sequel By sasderwn 11 April 2009 at 12:00 pm and have No Comments

Valkyria Chronicles may be getting a sequel screenshot

It is a sad truth, but sometimes great games get overlooked. It’s even sadder when a great game gets overlooked on a system that really needs to be able to say, "Hey, look at this great game!" Such is the case with Valkyria Chronicles on the PS3. The strategy RPG had solid enough sales in Japan, where it has spawned its own anime, but totally flopped in Europe and North America. Clearly us westerners don’t always have the best judgment about what to spend our hard earned money on.

Never fear though, we may be getting a second chance to do the right thing. Speaking with Famitsu the game’s producer, Nonaka Ryutaro, said that he’d be very interested in making a sequel to the game especially since his home country of Japan has taken so kindly to it. It also helps that the game was just moved into the "greatest hits" category. Hopefully a sequel does come along and when it does it isn’t Japan only. We can only keep our fingers crossed and show our support by playing the upcoming DLC.

+ XBL Silver members get free Halo multiplayer this weekend By gosaap 11 April 2009 at 11:00 am and have No Comments

XBL Silver members get free Halo multiplayer this weekend screenshot

Wow, it’s almost like having a PC or a PS3 or something! Microsoft, being a kind and gentle God, has seen fit to grace Xbox Live Silver members with FREE Halo 3 online multiplayer this weekend. This marks the very first time a gamer has been able to play an online shooter for just the cost of the game. It’s a brave new world we’ve entered.

Obviously this is all tied in with the recently release Mythic Map Pack. Microsoft wants to show the benefits of a Gold subscription, such as having the opportunity to pay for maps for a game you paid for after paying for Xbox Live. With Microsoft, the fun never stops … until your credit card’s maxed out.

Seriously though, if for some bizarre reason you own Halo 3 and don’t have a Gold membership, now’s your chance to play the entire other half of that game you bought. Why did you buy it, Silver Member? Are you a stupid fool?

+ Disney + Nihilisitc = crazy delicious? By moulsonleMs 11 April 2009 at 10:00 am and have No Comments

Disney + Nihilisitc = crazy delicious? screenshot

Does everyone remember the Conan game that came out for the 360 and PS3 in 2007? You know, it had Conan and killing or something. Listen, it happened, we were all there, let’s just admit no one played it and move on. Now that we have, does everyone remember the games based off of the Chronicles of Narnia movies? Yea, they happened too, and actually they turned out pretty decent for what they were. OK, so now that we have both those memories dredged up, mash them together and you’ve got this little bit of news: Nihilistic, the developers of Conan, are working on the next Chronicles of Narnia game, Voyage of the Dawn Treader. Yea, I hope you were sitting down for that one.

But we can’t just say things of such momentous proportions here and not back them up with proof. The proof is in Nestor Angeles’s resume over at IMDB where he lists his work on Conan and his upcoming work on Dawn Treader. From this we can make the assumption that the game will probably use Conan’s battle engine, which was akin to God of War, but will probably not have as much blood. One could also assume that the game will be launching with the film come Dec. of 2010. And finally, one can assume that since only a scattering of people played Conan and the main market for the Narnia games is not exactly the readership of Destructoid that most of us will forget about the news right about… Oh, look! This site has robot. That’s silly.

(Props to Hamaz for the headline inspiration. And Lazy Sunday is after the jump because you know you want to watch it.)


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