Posts Tagged ‘ eve online

J!NX Aion Shirts Give You Wings [Clothes] 25 October 2009 at 10:00 am by HenryMorewasd

World of Warcraft clothing creators J!NX has been spreading its wings lately, introducing the first in a new line of t-shirts for NCsoft’s recently-launched Aion.

The J!NX Aion line follows the company’s recent journeys into the universe of EVE Online, and while those shirts are certainly attractive enough, they make me think of mining ore and falling asleep at my desk. The Aion shirts, on the other hand, make me want to give up my habit of wearing a button-up shirt over a t-shirt in order to show off my plumage. I have always wanted plumage.

Check out the full J!NX Aion line at the company’s website, and be sure to check out the Dungeons & Dragons page as well, because there is nothing as beautiful as a t-shirt that says “Rock Me Asmodeus.”








+ Dust 514: The MMO’s Type-A Brother-in-Law [Dust 514] By rain 10 October 2009 at 7:00 pm and have No Comments

Get a fresh look at running around, blowing s—t up in Dust 514, the console FPS that CCP is developing to coincide with its EVE Online MMO.

It’s not just pretty to the eyes. Listening to this with headphones on, there’s some great sound this – although I swear that Warthog-looking thing comes to stop with a Flintstones-car skidding sound at 1:54.

DUST 514 [CCP on YouTube]


+ CCP’s Music Video Completely Wins Everything [Clips] By plaphcep 07 October 2009 at 1:00 pm and have No Comments

EVE Online developer CCP’s global posse mounts up for this EVE Fanfest video, which explains the only way to follow the company to the top – harden the f*** up.

This is perhaps the most glorious self-promotional thing I’ve ever seen a company do. Not only do they have the attitude down, the lyrics are pretty damn inventive too.

Every day is a fight, there’s no room for bloopers
Bugs coming at us like in Starship troopers

And just when you think it can’t get any better, Techno Viking shows up. I cried real tears.

I’ve gone ahead and included the full lyrics for the song below. Feel free to sing along, though if you’re at work you might want to keep it down a bit – the language gets a bit rough.

Thanks to everyone who directed us to the clip! We owe you more than you will ever know.

Lyrics:
Intro
First off – let me make a short introduction
I’m the space 5.0, keeping EVE from destruction
Guard is the name, Lead master of the game
Top dog in the gamemaster hall of fame

Im chillin at my desk with two girls and one pimp cup
Sippin champagne, reading mails checkin what’s up
Isk spamming scum bags disturbing the peace?
WOOP WOOP its the sound of space police!

Every day is a fight, there’s no room for bloopers
Bugs coming at us like in Starship troopers
We help when we can, every child, every man
Treat the boogie man to a permanent ban!

CHORUS x2

We’re CCP! We march on fearlessly!
Excellent is what we strive to be!

If you’re going to follow us to the top

HARDEN THE FUCK UP!

You best watch out bitch if you’re an exploiting scammer
Guard will gank you in the face with his big ban hammer
Remove all your Isk , throw your ass in the slammer
Make you share a cell with a manic ISK spammer

Like a never ending spam thread on racist biking
This song has something for everyone’s liking
Holy shit I see local spiking

…ladies and gents, its techno Viking!

Chorus x2

Ever flowing – never standing still
We roll with the punches, move in for the kill
The competition ends up six feet in the ground
With fists full of awesome we go round after round

United we stand never ever growing weary
We cannot fall cause gravity is just a theory
We reach higher than the giants in operations
Patience soon well be crip walking in stations

We’re more agile than a president dodging a shoe
We need three continents for our massive crew
From Atlanta to Shanghai to the Icelandic nation
Throw your hands up for World Domination!

Chorus


+ Eve Online: Dominion Coming This Winter [Expansionism] By ShantiKeredex 31 August 2009 at 4:20 pm and have No Comments

Developer CCP sets its sights on redefining EVE Online’s end game in EVE Online: Dominion, the 11th free expansion for the massively-multiplayer space sim, due out in winter 2009.

While work continues on the eagerly anticipated Walking in Stations update for EVE Online that will introduce avatars to the mix (recently renamed Incarna), EVE’s 11th free update will be the newly announced Dominion. Dominion is all about the end game, or as CCP puts it, “Dominion is all about ownership-how you conquer and hold space, how you hold sway over fellow capsuleers and how you wage war against any who stand in your way. How do you make a name for yourself in a universe of 300,000 other players?”

The update will feature a more dynamic alliance combat system, allowing for more tactical strategy to be utilized in combat, a direct result of player feedback on the current state of the game.

Dominion will also bring enhanced social networking features to EVE Online to help foster social interaction, epic pirate mission arcs (arrrrr!), and more updates to the graphics engine, doing for planets what Apocrypha did for asteroids.

CCP promises to reveal much more about the expansion in the coming months. For now, keep your eyes on the official EVE Online: Dominion website.


+ Embezzlement, Bank Run Shake EVE Online By UsersCevaCisp 26 August 2009 at 2:33 pm and have No Comments

eveonline

In-game role play has come a long way from the days of /bow and faux medieval speechifying. Sci-fi themed MMO EVE Online is a place where players can create their own businesses, form trade alliances and even run their own banks. But where you have virtual banks, you’ll also find virtual white collar crime.

Earlier this summer, the player-run business EBANK was shaken by an embezzlement scandal when CEO “Ricdic” absconded with 200 billion of the game’s currency.

Worried customers made a run on the bank, withdrawing their savings, but the bank remained solvent. But now, things are looking worse for the virtual financial service. Massively reports that EBANK has been forced to freeze customer accounts after a series of defaulted loans put the institution 1.2 trillion ISK in the red.

New CEO Ray McCormack issued a statement to investors regarding the account freeze. The picture he painted of EBANK’s books (via thrilling spreadsheets) wasn’t pretty. “It is possible the bank has been running at a deficit since its inception,” McCormack admitted. “We have no evidence to disprove this.”

I’m not sure which sounds more fun: pretending to be a Bernie Madoff type, or taking the role of the guy who has to clean up his mess.

Image courtesy CCP

See Also:


+ EVE Online: The Butterfly Effect [Clips] By Bruceniggas 29 July 2009 at 11:20 am and have No Comments

Perhaps developer CCP hasn’t made it perfectly clear how big a part you could play in the universe of EVE Online. Perhaps this new video will rectify that oversight.

This is an example of what could happen if you find yourself flying the sometimes friendly skies in EVE Online, CCP’s massively-multiplayer online space sim. I’ve never had an experience like this personally, having spent most of my time watching my ship auto-pilot itself from sector to sector. I’m sure if I did get a chance to stop, and was lucky enough to see a freighter being attacked by pirates, I’d be far too surprised to do anything even remotely helpful.

I’ll get there eventually. Baby steps!

+ Champions Online Combat Preview: Challenge Accepted [Preview] By berniek1988 21 July 2009 at 8:40 pm and have No Comments

After some hands-on time with Champions Online earlier this month, I pronounced myself skeptical of the combat system.

My beef was that a lot of massively multiplayer online game developers claim that their combat is somehow fundamentally different than the usual system of point, click, cool down, then click again established in MMOs like EverQuest II and World of Warcraft. I said Cryptic’s claim about Champions Online’s action-oriented combat was no different and admitted that the question would need more hands-on time than I had had to really determine if Champions’ combat is different or just looks different.

Never one to shy from skepticism, Cryptic Studios stepped up with a second hands-on for me so I could get a better feel for the combat. Here’s what happened.

What Is It?
Champions Online is a superhero themed MMO developed by Cryptic Studios for PC and eventually Xbox 360. Combat in the game takes place both between superheroes and villains and in arena style player versus player fights between superheroes. The primary controls for combat with the keyboard configuration are the number keys 1 through 7 and on 360 controller, it’s the face buttons and face buttons plus left trigger – although the exact controls haven’t been finalized yet.

What We Saw
I played through the beginning and the boss fight of what’s called a “lair” in Champions both with a ranged character and with a melee character. It’s an instanced dungeon where a group of players face off against and/or rescue non-playable characters. This particular layer involved a mastermind villain taking over a prison and (full disclosure) was partially developed by Kevin Stocker, a guy I know outside of work who knows a thing or two about the movie Aliens.

How Far Along Is It?
Champions Online goes live September 1. The 360 version is still a long ways off, according to creative director Jack Emmert.

What Needs Improvement?
Targeting Gets Tricky: You can change between targets on PC by just left-clicking a target with the mouse and on the controller, you tap the left bumper. However, the frenetic pace of combat makes these simple controls tricky, especially on PC if you’re holding down the left mouse button to adjust the camera while running to one side to avoid an attack. I’m hoping that on the controller scheme they work it out to where you could tap the left bumper repeatedly to change targets among a mob – that would really smooth things over.

The Picky May Not Be Pleased: There are things you can do in Champions Online combat that single-MMO players may not be used to; however MMO connoisseurs probably won’t be surprised – or impressed. For example, a WoW devotee may not be used to the idea that you can dodge any attack (even spells) by moving out of range and an Age of Conan fan might not be used to the idea that bosses and mini bosses have specific tells that require you to block or dodge, depending on which attack they’re signaling. If you’ve played both of those games plus a dozen other MMOs besides, however, none of this will sound especially new, different or special and you’ll probably stay skeptical while the less picky players are enthralled.

Still Feels Like A Cool Down: Technically, the spells in Champions don’t need cool down periods after you cast them. However, you can’t cast higher level spells without building up endurance with low-level attacks. It’s a little bit less boring to mash the X button over and over than just sitting there and watching the timer on your best area-effect spell expire; but it still feels like a cool down period just the same.

Ranged Combat Is Cheap: This is actually a plus for a jerk like me – but I think it’s cause for complaint. Emmert says that the tradeoff between a ranged superhero who can just spam a single fireball attack while flying around in a circle is that a melee superhero’s attacks are more powerful. He says that this makes it more rewarding for the melee character if he or she can just get to that fireball-spamming jerk and execute an attack. But if the jerk is me, I’m telling you right now, you’ll never catch me. You’ll die cursing me for the cheap jerk I am.

What Should Stay The Same?
There’s Always Something To Do: To quote Ben “Yahtzee” Croshaw’s review of Eve Online, MMO combat works like this: “You click on an enemy and start kicking his shins. He then starts kicking your shins. Then you take it in turns kicking until one of you falls over.” Champions Online shakes that up a bit by giving the player more to do than just stand there and kick. At any one point during combat you could be kicking someone’s shins, raining fire down on them from the air while you hover overhead with your fiery fairy wings, dodging an attack with a well-timed mashing on the A or S button, or waiting for a command to pop up and tell you to mash a button to collect an item drop or escape an enemy attack or hold. You’re always moving in Champions, always changing targets and never not mashing on an a button once combat gets going. Big plus.

It’s Console-Oriented: What makes Champions feel action-y to me is the fact that everyone is moving all of the time and you’re frantically pounding on attack keys to keep up. It’s more like Marvel Ultimate Alliance than WoW, and that’s exactly the feel that Cryptic was going for, according to Emmert. He says that the future of MMOs lies in consoles, so their goal was to get an action RPG experience inside ofa persistent, well-populated MMO world that worked just as well on console as on PC. To that end, Champions was planned with consoles in mind all along, with none of the built-in “latency” of other MMOs where you have to wait for a spell to cool down simply because the technology on which the MMO is built cannot handle a bazillion particle effects at once.

Final Thoughts
After the much-longer hands-on, I’ve changed my mind. Combat in Champions Online does feel different than combat WoW because of how fast everything moves – including you. I wouldn’t go so far as to say it’s a revolution in MMO gameplay, but the quick combat is going to go a long way toward making the jump to console smoother and more fun. My only conflict now is deciding whether or not to wait for the 360 version.

Oh, here’re a couple of other tidbits of interest that came up during my extended hands-on:
—They’re already planning out a secret identity system for DLC
—The 360 controller will work at launch, but it won’t be “supported” technically until a deal on the 360 version is reached with Microsoft
—The biggest criticism Emmert fears hearing is from superhero players who want a purely solo masked avenger experience. That’s just not what Cryptic is out to do with Champions Online – so if any potential reviewers are reading this, think Justice League instead of Dark Knight going into it.

+ Bank Heist Causes Bank Run in EVE Onlne [Eve Online] By ShantiKeredex 04 July 2009 at 3:00 pm and have No Comments

Last month, the swindling of more than 200 billion ISK resulted in an actual run on a virtual bank in EVE Online. The best part? The loot was sold IRL – just $5,000.

No, griefers from Something Awful are not claiming responsibility. Not that any of them would have the patience to play nice long enough to become a controller for EBank. User Ricdic was, and then he took the dough and sold it off, he says in order to place a down payment on a house and pay medical bills.

The heist dwarfs the earlier 100 billion ISK embezzled by an in-game investments manager. But 250 billion ISK was just 8 trillion of 8 percent of the bank’s 2.8 trillion held in deposits. Still a tidy sum, but hardly the whole kitty. That didn’t stop EVE Ebankers from rushing the teller windows once word passed of Ricdic’s dirty deeds.

He has since been kicked out of EVE, as selling in-game currency for real-world value is a no-no according to the TOS. Had he kept the ISK in-game, he would not have been sanctioned – by CCP anyway. In-game depositors may have had something to say and/or do about it.

Billions Stolen in Online Robbery
[BBC]

+ Eve Online Novelized.. Again [Eve Online] By Brucenigga 01 July 2009 at 10:00 am and have No Comments

Another novel set in the gamer-driven world of Eve Online is hitting this fall, this time with the backing of Sci-Fi/Fantasy book publishing giant Tor.

The 400-page Eve: The Burning Life hits this November for $15 and that’s about all we know about the book so far. No mention of the plot other than the fact that it will “stand on it’s own”, meaning you won’t have to be privy to the vast living back story of the massively multiplayer online game.

“Though the player-driven drama unfolding daily in EVE Online is the essence of our virtual world, CCP firmly believes that EVE can transcend the boundaries of a single medium to offer new ways of experiencing its richness” said Thor Gunnarsson, VP of Business Development at CCP. “We are thrilled to collaborate with the incredibly talented team at Tor Books to bring a taste of the EVE universe to sci-fi readers around the world.”

The book will be written by Hjalti Daníelsson, CCP Games main create writer for the game.

“EVE is a phenomenal SF offering,” said Eric Raab, Tor Editor. “The game is beyond awe-inspiring, and its intricacies deserve stories. Hjalti’s storytelling skills shine in-game and in his short fiction. We at Tor are truly excited for his first foray into the novel form.”

It’s unclear if the novel will have any connection with Eve: The Empyrean Age which hit Amazon last summer.

What fascinates me about these Eve novels is the concept of creating fiction in a universe that continues to grow and be essentially written by the fan base. The idea of trying to tell a story across a massive bit of living fanfic is a neat new concept that flips the tradition of professionally written fiction on its head.

+ EVE Online Celebrates 6th Anniversary With Cake [Happy Birthday] By HarietesLAsla 06 May 2009 at 4:20 pm and have No Comments

With EVE Online turning six years-old today and surpassing the 300,000 active subscriber mark over the past few days, there was really only one way for developer CCP to celebrate – spaceship cake.

While other massively multiplayer online games have drawn huge numbers and then struggled to retain them, CCP’s EVE Online has spent the past six years growing. So far 2009 has been very good to the game, with the concurrent user record being broken three separate times so far, with a standing record of 53,850 online at one time in one universe. The launch of the latest expansion, Apocrypha, has drawn even more players to the game, with active subscribers passing the 300K mark in the past week. Having started off the year with approximately 244,000, that’s a 22% growth – for a six year-old game.

Along with the announcement, CCP sent along this picture of the celebration cake they enjoyed at their North American headquarters in Atlanta. I’d congratulate them, but they know I live in Atlanta and neglected to invite me over for gamecake, a transgression I’m afraid I can never forgive. Check out their full announcement below, while I curl up on the couch with a Little Debbie Swiss cake roll and cry.

Happy Birthday EVE Online!

EVE Online celebrates its 6th year of existence today—May 6th. That’s six strong years of continuous growth thanks to tireless integration of user feedback into game design and pushing to release around two major free expansions per year. Our single-shard world, where everyone plays on the same shared server, has seen tremendous benefit from having each player able to interact and affect each other player in a persistent manner. From massive fleet battles to individual bonds of trust, every pilot in EVE has the potential to rock the ship of hundreds of thousands of others by their actions.

At one population milestone we saw agreements form between alliances. At another we were able to fully turn over the economy to the players. As the population of New Eden has grown, so have the instances of emergent behaviors of its pilots. A 6 year persistant history. A living history where truly brilliant strategies have unfolded. Truly terrible betrayals unveiled. We are excited to see what will happen next.

This year has been very successful for EVE Online, thanks in large part to our latest free expansion EVE Online: Apocrypha and a return to retail. We started out the year with around 244,000 subscribers and in five short months we’ve had a 22% growth in subscribers. In the past couple days we surpassed the impressive milestone of 300,000 active subscribers. That doesn’t include trial accounts. We’ve broken our peak concurrent user record 3 times this year alone, standing now at an impressive 53,850 in the same universe. That is exponential growth. We couldn’t think of a better birthday present than having more people playing EVE Online than ever before. It is another sweet reminder of EVE’s boundless potential.

As always, we encourage you to bring your friends, family and even enemies to New Eden by visiting www.eveonline.com and downloading a free trial or by heading to your local retailer and purchasing a copy of EVE Online, which includes 60 days of game time.


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