Posts Tagged ‘ nick-chester

GDC 10: Using the Move to interact with EyePet 12 March 2010 at 6:50 am by Prortcoli

GDC 10: Using the Move to interact with EyePet screenshot

While Europe got its furry little EyePet last year (and we even reviewed it), the North American version was hit with a delay just prior to its fall release. When I noticed that retailers were listing the PlayStation 3 virtual pet title for an extremely late 2010 release, I knew what was up — Sony was working to adapt the game for its motion controller. 

At GDC this year, Sony revealed the PlayStation Move, and sure enough, EyePet was among the titles to support the new controller. I sat down with the game’s lead, Nic Doucet, to check out some of the game’s new features, which SCE London is working hard to implement before the game’s North American “re-launch” this fall. 

Hit the jump to find out how you’ll use the move to interact with you pet, including making sure he’s the cleanest little dude with the shiniest coat of fur in gaming. 

 

The EyePet concept is simple — a virtual pet game that uses the PlayStation Eye camera to put an adorable creature in a player’s living room. The game has players pointing the camera at the ground or a table, the on-screen pet running around and reacting to camera movements, such as chasing hands or string teased by the player.

The game shipped with a card which the player could hold in their hands, the camera converting the card to in-game items that the pet could interact with — a bubble machine, a trampoline, and more. It was a neat system that showcased the augmented reality capabilities of the EyeToy, but there was room for improvement. 

 

“The card was cool, but it had its limitations,” Doucet explains. “Whenever it wasn’t facing, it would stop working. Especially for an audience that really didn’t understand technology, they could get frustrated. With PlayStation Move all that goes away because it’s just tracking its movement.” 

That’s where the PlayStation Move comes in. Sony London is working hard to adapt the in-game tools to work with the motion controller, which can track movement not only more accurately, but in a 3D space. The first example we were shown was the new version of the game’s bubble maker, a handheld machine that when waved through the air would produce bubbles that the EyePet would playfully interact with. On-screen, the Move in the player’s hand is turned into the machine, which can be move, twisted, and turned to see from all angles. 

Next, we were able to give the pet a shower. In this case, the Move is turned into a shower head, a shampoo dispenser, and finally a blow dryer. The one-to-one motion of the Move made this easy (and kind of fun, actually) to do; it responded rather quickly to subtle twists and turns of the wrist. Using the shower head, steam would fog up the screen, and you could use your hand to “wipe” away the fog.

Between Dale North and I, the pet was cleaned at least four times, in order test the accuracy of the motion controls. By the time we were done, our little dude had a slick, shiny coat of fur, which Doucet pointed out uses similar tech to that used to bring Sully’s fur to life in Monster’s Inc

With months to go before the game launches in North America, Doucet and his team are still working on converting some of the game’s toys for use with the PlayStation Move controller. He says they’re about “a quarter to a third” done with the conversion, but are fortunate enough to take their time, as the core game is already done. The team is going through five or six designs for each toy, taking its time to “use it properly.”

“It’s going to be a showcase,” he says. “It’s going to make sense.”

[Note: It appears the screenshots provided by Sony aren't actually representative of any of the new Move content; the shower image above is one example -- it still clearly displays the old "card" object. The newest version features an actual shower head.]

 


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+ GDC: Sony reveals first PS3 Move game collections By MikeWink 10 March 2010 at 12:40 pm and have No Comments

GDC: Sony reveals first PS3 Move game collections screenshot

At its GDC press conference today, Sony revealed two PlayStation Move game collections, Sports Champions and Move Party

Sports Champions (working title) looks to be a sports-style game collection. Two games were shown off — “Gladiator Duel” and “Table Tennis.” “Gladiator Duel” is a one-on-one third-person fighter where you’ll use two PS3 Move controllers — one for shield, and one for sword (or in this case, a large hammer) controls. The one-to-one controls allow for what looked like relatively precise movements. “Table Tennis” was exactly what it sounds like… you play table tennis. 

“Move Party” (working title) is another mini-game collection that uses “augmented reality” to put players “in the game.” (How’s that for buzz phrases?) Players will use the EyeToy camera to take pictures of themselves for an in-game icon, using the microphone to record a voice sample as well. We saw a few mini-games, each of which put a different object in the hands of the player, who appeared on the screen holding the item. A few games were shown off — the player uses a racket to swap flies, a paint brush to paint shapes, and a fan to blow birds into nests. 

From what I’m seeing here, these look like enhanced versions of things we’ve already seen on the Nintendo’s Wii. Sony’s giving us a chance to get our hands on it later, so we’ll let you know how it feels once we get it in our hands. 

 


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+ GDC: Street Fighter IV hits App Store now By newlifesvarka 09 March 2010 at 9:20 pm and have No Comments

GDC: Street Fighter IV hits App Store now screenshot

At a special GDC edition of “Street Fighter Fight Club,” Capcom announced that the iPhone version of Street Fighter IV should be available on the App Store… now. Or soon. 

I know this because I watched as Capcom clicked a mouse to set the app live, telling a crowd that the game would be available within a few hours. Sure enough, it’s available now. The game, which will cost $9.99, will feature eight characters: Abel, Blanka, Chun Li, Ryu, M. Bison, Dhalsim, Guile, and Ken.

The game sports some pretty stunning graphics for an iPhone game — viewing it on the small screen, the game was detailed and colorful, with little notable distinction between the full console game. Controls on the “phantom analog” were a bit iffy (pulling off a fireball motion was possible, but hit or miss), but the game features an “auto special” option, as well — yes, that means one button plus a direction to launch special attacks.

We’ll have our full review of the game up soon enough, so if you’re not feeling dropping ten bones just yet, sit tight. 

+ GDC 10: Street Fighter IV hits App Store now By expertsoftnik 09 March 2010 at 9:20 pm and have No Comments

GDC 10: Street Fighter IV hits App Store now screenshot

At a special GDC edition of “Street Fighter Fight Club,” Capcom announced that the iPhone version of Street Fighter IV should be available on the App Store… now. Or soon. 

I know this because I watched as Capcom clicked a mouse to set the app live, telling a crowd that the game would be available within a few hours. Sure enough, it’s available now. The game, which will cost $9.99, will feature eight characters: Abel, Blanka, Chun Li, Ryu, M. Bison, Dhalsim, Guile, and Ken.

The game sports some pretty stunning graphics for an iPhone game — viewing it on the small screen, the game was detailed and colorful, with little notable distinction between the full console game. Controls on the “phantom analog” were a bit iffy (pulling off a fireball motion was possible, but hit or miss), but the game features an “auto special” option, as well — yes, that means one button plus a direction to launch special attacks.

We’ll have our full review of the game up soon enough, so if you’re not feeling dropping ten bones just yet, sit tight. 

+ Best news ever: Lady Gaga songs coming to Rock Band By moulsonleMs 09 March 2010 at 5:20 am and have No Comments

Best news ever: Lady Gaga songs coming to Rock Band screenshot

No, seriously. 

Harmonix and MTV Games have announced that a Lady Gaga track pack will be coming to Rock Band next week. The pack will include four of Gaga’s hit songs, “Bad Romance,” “Just Dance,” “Monster,” and “Poker Face.” The pack will run you  $6.99/560 MS Points, or you can buy songs individually for $1.99/160 MS Points/200 Wii Points a piece. But why wouldn’t you buy them all? Really. 

Also being made available for download will be the Eric Cartman cover of “Poker Face,” which aired on Comedy Central’s South Park not long ago. That’ll run you $1.99/160 MS Points/200 Wii Points, if you can stand the thought of your friends doing obnoxious Cartman impressions in your living room. 

Best news ever? Yes, I think so. 

+ Epicenter not ruling out Rock of the Dead for 360, PS3 By tomasgreenyo 05 March 2010 at 5:00 am and have No Comments

Epicenter not ruling out Rock of the Dead for 360, PS3 screenshot

While Epicenter’s Rock of the Dead has only been announced for the Wii, the developer says “there’s no reason why” we couldn’t see it on other platforms.

Speaking with Epicenter’s Bryan Jury for my preview, I’m told that there’s a definite possibility we could be seeing its “kill monsters with your guitar peripheral” on PlayStation 3 or Xbox 360.

“We’re also looking into other platforms as well,” he tells me. “Nothing’s finalized at this point, but we feel like there’s no reason why this kind of gameplay wouldn’t be able to work on other platforms with, you know, the obvious graphical and other enhancements. We’re definitely checking out all of our options at this point.”

When the game was first announced for the Wii, my reactions were mixed. The concept certainly appealed to me, but since I do my rock gaming exclusively on another platform, I thought I’d be left out in the cold. Judging from your comments on our preview, you felt the same way. According to Jury, they’re listening.

“People listen, publishers listen, people with money actually do listen and read message boards,” he admits. “And because people were really interested in this game for the 360 and PS3, we are talking to people to actually bring it out on those platforms.”

I also wondered if there’d be any chance I could use my other peripherals — a microphone or even a drum set — to rock the dead. I suggest letting out a blood-curdling metal howl, in the style of Judas Priest’s Rob Halford, to explode a zombie’s skull. Jury laughs at my brilliant idea, and admits that it’s something the team had considered.

“These are things we have absolutely explored,” he says, “and kind of seen how it plays out. Currently we only have guitar support, but you never know what we’ll be able to announce in the next couple of months.”

In the meantime, I’ll work on my falsetto. Just in case.

+ Shaun White skates apparently, gets a skateboarding game By Reartildirl 04 March 2010 at 7:40 am and have No Comments

Shaun White skates apparently, gets a skateboarding game screenshot

Ubisoft has announced that its currently developing Shaun White Skateboarding, set to hit shelves this holiday. No word on which platforms the game is in development for, but the history of Shawn White Snowboarding (Wii, PlayStation 3, Xbox 360) is probably a good indication 

The game is supposedly “an innovative twist and fresh take on the skateboarding and action-sports genre,” whatever that means. White also says that he’s been working on the game with Ubisoft for awhile, and that it will “melt minds.”

I’ll admit ignorance here — I had no idea White was a skateboarder, in addition to being an Olympic-medal-winning snowboarder. So… neat? I will say this, though — the outline of the dude’s crazy hair makes an awesome dot for an “i.” Just check out that logo!

+ Bizarre gives a video taste of Blur multiplayer beta By Loginas 04 March 2010 at 4:00 am and have No Comments

Bizarre gives a video taste of Blur multiplayer beta screenshot

Did you get your Blur multiplayer beta key? We gave out, like, a thousand of them. Our community manager, Hamza Aziz, was not amused when I told him he was doing that.

But when Activision offered them to me, I just had to make sure you guys had an opportunity to get in on it. Because it looks pretty sick, if you ask me. It goes live next Monday, March 8 and… wait a second, I didn’t get a beta key. We had 1,000 of them and I didn’t get a single key?

Enjoy the video. I’ve got some calls to make.

+ Ken Levine once wrote a romantic comedy for Amy Grant By AsceTacrear 03 March 2010 at 3:30 pm and have No Comments

Ken Levine once wrote a romantic comedy for Amy Grant screenshot

Fun fact: Irrational Games’ Ken Levine once was asked to write a romantic comedy vehicle for Christian singer Amy Grant, probably best known for her hit single, “Baby Baby.”

Long before Levine was working on games like System Shock 2, Freedom Force, and BioShock, he had aspirations to become a Hollywood screenwriter. When Hollywood came knocking, asking Levine to rewrite a script called Devil’s Advocate (not to be confused with the 1997 Keanu Reeves film of the same name), he grudgingly obliged. Levine says the final product, a story about “a devil who comes to Earth to corrupt an incorruptible human” (to be play by Grant), was “f*cking terrible.”

The film was never produced, but Levine got his check and went on a spending spree, which included picking up a VCR and the Sega Master System.

This amazing tidbit was part of the latest episode of the “Irrational Behavior” podcast, where the studio’s finest reveal past employment horror stories. I’d suggest you share yours, but it’s pretty hard to top “I had to write a romantic comedy for Amy Grant.”

+ Rockstar’s Red Dead Redemption gets hit with delay By Viatly 03 March 2010 at 9:45 am and have No Comments

Rockstar's Red Dead Redemption gets hit with delay screenshot

Originally set for an April 27 release date, Rockstar’s Red Dead Redemption has been hit with a minor delay.

Publisher Take-Two Interactive announced the delay in First Quarter fiscal 2010 financial results report; the title is now set to ship in North America on May 21, 2010.

The short delay comes after the recent rumors of internal developmental issues, with one source saying the title “was a complete disaster for most of 2009 and previous… it has since turned around a little bit, but there are huge problems with it still.”

Last I saw it, the game looked pretty damned solid, and that was in the summer of 2009. Let’s hope the slight delay will allow Rockstar to put on that extra coat of polish, because Red Dead Redemption is one of my most eagerly anticipated titles for 2010.


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