Posts Tagged ‘ online gaming

Only Quarter of Social Gamers Spend Real Cash 17 February 2010 at 5:37 pm by ForexOnlineTrue

farmville

Typical social gamers are in their forties and tend their virtual farms more than once a week. But as dedicated they are to playing games on Facebook, they remain very reluctant to spend real money on virtual items: Only 28 percent of active social gamers have traded cash for virtual currency, according to a new study.

More than half, though, have earned or spent virtual dough — the kind you get for free. These numbers and more come from a study released Wednesday that examines the behaviors and demographics of social gamers. Commissioned by PopCap games, the study tracked the behavior of more than 5,000 respondents — folks from the United States and United Kingdom who play games on social networks like Facebook and MySpace.

To nobody’s surprise, FarmVille dominated the study. Among people who admitted to playing weekly (or more often), 69 percent favored FarmVille. Also popular among the social gaming crowd were Bejeweled Blitz, Texas Hold’em Poker, Cafe World and Mafia Wars.

The majority of social gamers, around 55 percent, are women. The average age of the social gamer is 43. (In the United States, the average age skews older: 48.) Only 6 percent of respondents were 21 or younger.

The survey has much to say about the behaviors and preferences of social gamers. The vast majority of social gamers, 95 percent, play at least once a week. Social gamers flock to Facebook — 85 percent of them use the social networking site to play games. A mere 24 percent play on MySpace.

The study, “2010 Social Gaming Research” (.pdf), conducted by Information Solutions Group, is available for your perusal. If you’re one of those entrepreneurs eyeballing the growing social gaming space, you’d be wise to print this one out and sleep with the pages under your pillow.

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+ Electronic Arts Takes More Games Offline By scousyKeets 17 February 2010 at 11:28 am and have No Comments

defjam

Electronic Arts says it will shutter many more of its online games in one month.

The publisher said via a service update that on March 16 it will pull the plug on servers for Def Jam: Icon (PlayStation 3, Xbox 360), The Godfather (PS3, 360), Lord of the Rings: Conquest (PC, PS3, 360), Mercenaries 2: World in Flames (PC only), Need for Speed: Carbon (PSP), Need For Speed: ProStreet (PSP) and The Simpsons (PS3, 360).

On April 15, the servers for Burnout 3: Takedown (PlayStation 2) and Army of Two (PlayStation 3, in Asia only) will go dark.

These games join a growing list of EA Sports games that have had their online features gimped.

On the same day, several servers supporting original Xbox games, including Battlefield 2: Modern Combat, Burnout 3: Takedown and Madden NFL 09 will cease to operate. But we already knew that April 15 was doomsday for the original Xbox, since Microsoft already announced that it would be discontinuing Live service for the 8-year-old console.

Kohler says: Lord of the Rings…! That game’s only a year old. Then again, it’s not like anybody was playing it online even when it launched.

Anyway, it’s all part of this generation’s big message: In the online age, you only have your games at the whim of the gamemaker.

Image courtesy Electronic Arts

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+ 21st-Century Shooters Are No Country for Old Men By Starriesusa 07 February 2010 at 10:50 pm and have No Comments

mag

We’re breaking into an elevated enemy base surrounded by jungle. We have the benefit of cover, lush overgrowth and ancient ruins. But the enemy has the advantage. The approach to their base becomes Hamburger Hill. I die over and over, sniped by a hundred unseen gunmen, trying to push my way toward the goal. The fight starts feeling pointless.

Am I getting too old for this crap?

I’m currently embedded in MAG, the new PlayStation 3 shooter that puts up to 256 players on the same battlefield. And at first, the notion of running and gunning with so many other people is exhilarating. But after all these shots to the head, I feel like this most complex of shooters may only be navigable by younger players with the free time to learn how to handle a hundred human foes.

I’m 37, and I’ve been gaming since the Atari 2600. Last year, at the peak of Modern Warfare 2 mania, I found myself in a hip Hollywood bar celebrating the birthday of an old college buddy. We’re all in our mid-thirties. As usual in a crowd of aging, buzzed geeks, the conversation veered toward videogames — specifically, the prowess of the young punks swarming the Call of Duty servers.

“They’re too good,” said the birthday boy. “And now they’re killing you with knives before you even have a chance to shoot them. It’s bullshit.”

Everybody in the bar agrees: Young gamers are somehow better than older gamers. Is it because they have fewer responsibilities and more free time? Or is it their youth that keeps them sharp?

And what the hell can us old-timers, with one foot in our gamer graves, do about it?

“The hottest new kid on the Halo 3 circuit is 14,” says Rod Bresau, a journalist who covers competitive gaming associations like Major League Gaming. He says kids are just wired better for shooters. The world’s top Quake players are 16, 17 and 20, he says, and their raw reflexes give them the edge.

Wisdom from Grandpa Walsh

David Walsh is the oldest player in Major League Gaming. The kids call him “Grandpa Walsh.” He is 25.

“The younger guys have much more refined motor skills, [having grown up] with more-advanced systems,” Walsh says. In other words, they cut their teeth on Halo 2 while we were playing Pac-Man.

“I don’t feel like getting older means getting worse,” he says. “I just think that the younger guys are getting so much better.”

It’s tough to argue that free time, or the lack of it, isn’t a factor. Jason Thompson, a 30-year-old South Carolina middle-school teacher with a wife and a 6-year-old, struggles to find a spare moment to play Modern Warfare.

“It is frustrating to come back to the game and feel like I’ve been left behind,” he says.

Thompson is careful not to mix school and gaming — he politely declines requests to play with his students, preferring to mix it up with fellow dads. One of his teammates is expecting his first child, and the gamers discuss birthing classes and day care during firefights.

By building a strong team of grown-ups, Thompson believes he’s found a way to leverage his experience and stay competitive.

“We mostly play ‘Domination,’ which is a tactical game,” he says. “This requires us often to sacrifice our lives in the defense of our flag, or in the capturing of an enemy’s flag.”

“Most younger players,” he says, “are so obsessed with keeping their kill/death ratio high that they rarely play correctly in tactical games.”

Tactics and teamwork

Young players’ superior twitch reflexes might help them keep their kill counts high and their deaths low, but that’s not teamwork. Thompson’s teammate Dave Hill, 30, says cooperation is the secret to their success in modern war games: “We communicate well, play as a team, help each other out and usually stick to a predetermined plan.”

Some oldsters don’t even bother trying to outwit the kids with age and experience. “As you get older, your want to be schooled by a 15-year-old supergamer disappears,” says game writer Chet Faliszek, who works for Valve and worked on Left 4 Dead. “You know you can’t beat him.”

Faliszek says that many older gamers gather on the forums of his company’s Steam service to start private matches in Left 4 Dead, a cooperative shooter that forces four friends to work together to survive the zombie apocalypse. Online, it pits players against each other in teams: four humans versus four infected zombies. The situation seems crafted to suit older gamers like myself, who would rather play together than die alone.

That was supposed to be the hook of MAG. The game’s massive battles are meant to bring players together by throwing them into smaller units, each of which is led by a more experienced tactical player.

These leadership roles would seem to be tailor-made for the older gamer, interested more in tactics than being on the front lines. But the job of trying to transform a squadron of teenage strangers into a well-oiled machine must require the patience of a saint — like herding cats, if the cats stopped every so often to call you gay.

I sync my Bluetooth headset to my PS3 and fire up MAG one more time. None of my friends are playing the game, so I’m hoping I get lucky and stumble upon some good teammates.

I jump into a match. The chatter in my headset makes me feel like I just climbed onto a prison short bus in Mobile, Alabama. My knuckle-dragging squad mates drawl insults at each other, make fun of my handle and call everyone’s sexuality into question.

Maybe it is just a matter of being able to put up with it: Who else but a fellow teenager would stand for this constant abuse long enough to get any good at the game?

I no longer even care to find out if I can hold my own, and I turn off the PS3. After all, when you’re an old man like me, you’ve got to pick your battles.

Image courtesy Sony Computer Entertainment

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+ Valve Says Downloads Picked Up Steam in 2009 By tomkuzch 29 January 2010 at 2:58 pm and have No Comments

pic_ready

Steam, Valve’s platform for digital game sales, social networking and online matchmaking, grew by 25 percent last year, it said Friday.

In 2009, gamers signed up for 25 million active Steam accounts, growing the service by 25 percent. Of those users, 10 million created profiles in the Steam community. In December the number of concurrent online users peaked at 2.5 million.

Sales were up as well. The service now boasts over 1,000 games from more than 100 different developers and publishers. Unit sales grew more than 205 percent in 2009. That’s the fifth year running that Steam sales have grown more than 100 percent.

Valve president Gabe Newell says there’s good reason for the growth — the fact that his company keeps growing Steam and offering new perks for buying and playing games via the service. “With the introduction of each new platform feature released over the years — such as the Steam Community, Steam Cloud, and Steamworks — we’ve seen corresponding growth in account numbers, concurrent player numbers and developer support for the platform,” he said in a statement.

Image courtesy Valve

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+ Sega, EA Server Shutdowns Gimp Your Games By gosaap 07 January 2010 at 4:34 pm and have No Comments

madden

Like playing your online games? Remember: You only get to enjoy them as long as the publisher says so.

Sega shut down servers for its online Xbox 360 game Chromehounds on Wednesday. Earlier this month, Electronic Arts announced its plans to shut down online servers for around 20 of its sports games.

Sega gave fans a few months of heads-up, breaking the news via a post on its official boards last year.

According to EA’s online service updates, the company plans to roll out the closures over the next three months.

These are not old games. On April 6, Electronic Arts will cease online support for many versions of Madden 09, a game that shipped on August 12, 2008.

These games can still be played offline, but those who care about online competition should pay close attention to this trend. There’s a growing possibility that games on the shelf at GameStop won’t do half the things they claim to on the back of the box.

Image courtesy Electronic Arts


+ Cameron: Smoking in Avatar a Critique of Gamers By tattoo_mixa 04 January 2010 at 1:17 pm and have No Comments

avatar

Anti-smoking watchdogs are up in arms about Sigourney Weaver’s character lighting up in the movie Avatar, but James Cameron says that her character’s cigarette habit was a critique of videogamers.

In Sunday’s New York Times, the director defended himself against critics, saying that Weaver’s character Grace Augustine was never meant to be a role model for young people. In fact, he said, her smoking was meant to be a commentary on the character’s obsession with climbing into her blue meat puppet.

“We were showing that Grace doesn’t care about her human body, only her avatar body,” Cameron said. Augustine’s destructive behavior “is a negative comment about people in our real world living too much in their avatars, meaning online and in video games.”

So the next time you watch Avatar, let it be a reminder: Raiding Ice Crown Citadel for new gear is fine, just don’t forget to take your real-world toon for a walk every now and then.

Image courtesy 20th Century Fox

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+ Free Preview of World of Warcraft Magazine By RadereummaDep 28 December 2009 at 3:11 pm and have No Comments

wowmagazine

Forty pages of the forthcoming World of Warcraft magazine are now available to preview on the publication’s official website.

The preview of the advertising-free magazine gives potential readers a good idea of the quarterly’s look and feel. Stories run the gamut from casual discussions of pet collecting to columns that zero in on specific in-game class roles such as tanking.

The layout is quite handsome, although it is a little strange after all these years reading about World of Warcraft on wiki pages and message boards to see words and images about Azeroth filtered through Quark and an art director. The magazine won’t be showing up on newsstands, so a subscription is the best way to make sure you get your hands on every issue of World of Warcraft. The magazine costs $40 for four issues, $70 for eight.

Image courtesy Future US

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+ Demon’s Souls Gets Easier for the Holidays By AsceTacrear 21 December 2009 at 1:08 pm and have No Comments

demonssouls

An in-game event celebrating the winter solstice on December 21 will make the PlayStation 3 role-playing game Demon’s Souls a little easier.

Players must be online to take part in the event, which will artificially keep the game’s world tendency at “pure white” until December 28. This seven-day reprieve will result in enemies with lower health and damage. Experience gain will be slowed, but in return you’ll find more healing items as you adventure. These tweaks won’t make Demon’s Souls a casual game by any means, but they will make it a good time to ease into the notoriously difficult game or farm for useful healing herbs.

In October, Demon’s Souls publisher Atlus held a similar event in honor of Halloween. The game’s world tendency was jacked all the way to pure black — making the game even harder, but rewarding the headstrong with amped up experience and killer loot.

Image courtesy Atlus


+ Embedded in the Battlefield: Bad Company 2 Beta By UsersCevaCisp 23 November 2009 at 2:35 pm and have No Comments

arica

The ebb and flow of combat in Battlefield: Bad Company 2, currently beta testing for the PlayStation 3, feels immediately familiar. That’s because EA’s Dice studios has been tweaking, polishing and reworking their formula for goal-oriented, first-person combat since 2002. Just this summer Battlefield 1943 re-familiarized us with this particular brand of brawl — where vehicles, air strikes and stationary weapons help create a heightened sense of chaos.

Bad Company 2 didn’t quite as harried. The fights are slightly less gonzo. Maybe that’s because were no manned aircraft in the one level being tested in the Beta. The air combat in Battlefield 1943 made the game incredibly unpredictable. One second you’d be creeping up on an enemy encampment, the next you’d be pulverized by a kamikaze pilot. I’m sure choppers, which will be included in the final version of the game, will bring back some of that craziness.

Arica Harbour is a linear battleground that sprawls from a high desert encampment, down through an abandoned village, across a bridge to a train depo. American have four positions (each with two objectives) to attack and destroy. Russian defenders must resist the push.

I found myself sticking to the Engineer class sneaking up behind enemy tanks to take them out with a rocket-propelled grenade. As I played I unlocked better weapons and a few character upgrades, like the ability to carry more ammo. If you’ve even touched a Modern Warfare game the upgrades will find instantly familiar. There’s a little less going on here — Bad Company 2 (at this point, at least) doesn’t have any of the purely aesthetic rewards that Modern Warfare 2 does.

So while the rewards are fewer and farther between, they’re still compelling. I played the same map over and over again hoping to power up my Engineer’s tank-busting power. Finally I earned the right to lay down anti-tank mines. For my first couple of spawns as a defender I chose the mines as my kit load out. I spent a life or two setting up a deadly nest of explosives anywhere an enemy tank would enter our perimeter. Then on my next spawn I switched from mines to the standard rocket-propelled grenade.

My worst enemies were snipers, guys in ghillie suits who picked at me from positions on the outskirts of the maps. Die enough at some jerk’s hands and they’ll become your “Nemesis.” Seek them out and take revenge and the experience reward for the kill will be greater.

I used the word “linear” earlier when describing the Arica Harbour map. Don’t take that as an insult. I like the way the corridor of playable real-estate forces players to create a line — a distinct front where a good part of the battle takes place. Flanking feels more meaning full when you can tell exactly where the enemy is or wants to be. Storming a position feels that much better when you do it with four or five allies at your side.

The Battlefield: Bad Company 2 beta test is currently open to those who pre-order the game. The retail version of the game is due in March of 2010.

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+ Twitter, Facebook, Last.fm for Xbox 360 Go Live By attailfeT 17 November 2009 at 3:30 pm and have No Comments

twitter

On Thursday, Microsoft made a handful of new social and entertainment features available to Xbox 360 users: Twitter, Facebook, Last.fm and Zune Video.

Twitter and Facebook can be accessed in the My Community category, Last.fm resides in the Music Marketplace and Zune Video can be found in the Video Marketplace.

I can already tell that social connectivity provided by the lightweight versions of Twitter and Facebook are going to come in very handy. Making status updates through either service will make it easier to organize online meet-ups.

The Xbox 360 version of Facebook will also point out people you know that have Xbox Live accounts. I added two Xbox Live friends right off the bat based on the software’s recommendations.

Unfortunately, I had to drop two friends from my already full Xbox Live friends list to do so — there’s still a cap of 100, which is going to feel more and more restrictive as Microsoft integrates more social networks with the service.

The only downside I can see right now is that you’ve got to quit the game you’re playing and jump into the Twitter or Facebook program in order to make a status update. Until Microsoft finds a way to integrate Facebook and Twitter more seamlessly into the Xbox Live messaging system, I’m still going to need to keep a phone or laptop near the couch to shoot off messages like “Hey, we need one more survivor for Left 4 Dead 2!”

Image courtesy Microsoft

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