Posts Tagged ‘ overlord ii

Overlord II and the Hot Videogame Foursome 30 July 2009 at 12:10 pm by seattyFaula

Overlord II is not the sausage-fest you'd expect. Photo courtesy Codemasters

Overlord II is not the sausage-fest you’d expect. One of those demons could be a woman, we don’t know.
Photo courtesy Codemasters

Videogames are good at death. But when it comes to the creation of life, Pikmin is about as nuanced as they get.

According to Edge columnist Chris Dahlen, Overlord II has made serious headway in the depiction of video game sex. Clever players, he notes, can woo all three of the game’s love interests and engage in a virtual foursome. But still, the game takes the high road by panning away just as the action heats up.

Dahlen suggest that sex in games is best suggested rather than shown. And as far as playable sex, like the hidden “Hot Coffee” sequence in Grand Theft Auto: San Andreas? Forget about it. “I don’t want to sit there pumping the Wii MotionPlus or banging away on the D-pad,” Dahlen says.

And we don’t want to picture him doing it.

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+ Overlord II DLC to be announced ’soon’ By wowgoldstright 29 June 2009 at 7:00 pm and have No Comments

If you’ve sunk your teeth deeply into Codemasters’ manipulative jerk simulator, Overlord II, you’ll be pleased to know new opportunities to bully and plunder are just around the corner. In a recent interview with Strategy Informer, the game’s creative director, Lennart Sas, confirmed the developer is working on Overlord II DLC, and that “it’ll be announced soon.”

When pressed for details, Sas retreated into a thick, scaly carapace attached firmly to his back. Our guess? This new content will allow the game’s traditionally evil antihero to make difficult moral decisions. For instance, should you punch a six-year old girl in the face — or should you punch her in the stomach? Hmm, that’s a toughie.

[Via VG247]

JoystiqOverlord II DLC to be announced ’soon’ originally appeared on Joystiq on Mon, 29 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

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+ A Carreer In Overlordry [Clips] By blaha 08 June 2009 at 10:50 am and have No Comments

Direct from the “Minionstry of Information” comes this helpful Overlord II instructional video that teaches you how to be an “instiller of brown-trouser fear”.

While I enjoyed the first title, the frame rate was simply abysmal and the animations left much to be desired, two issues the developers seem to have ironed out in the sequel. Of course, it’s hard to tell when they’re going all 1950’s school film strip on us, but that was completely necessary in order to make the fact that you can recruit a harem of women more acceptable…or something.

+ Overlord II demo strikes giggly fear on Xbox 360 now By JuSteven 04 June 2009 at 10:30 am and have No Comments

The Overlord II demo is now available on Xbox 360 for your mayhem enjoying approval. We got some hands-on time with the title yesterday and fans of the original will likely not be disappointed. We’re not exactly able to download the demo at the moment and tell you about it, but we’re hoping you get to see the “Overlad.” Evil never looked so adorable. Download it now. If you hated the first game, try this demo and see if the Overlord can warm your heart with a flame spell this time around.

[Add Overlord II's demo to your download queue]

JoystiqOverlord II demo strikes giggly fear on Xbox 360 now originally appeared on Joystiq on Thu, 04 Jun 2009 10:30:00 EST. Please see our terms for use of feeds.

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+ Overlord II releases June 23, here are new screens and a trailer to tide you over By Naigreepearne 01 May 2009 at 2:30 pm and have No Comments

Codemasters has confirmed a US release for Overlord II on June 23 (European gamers can get their hands on the game June 26), and in the latest trailer for the game, it’s business as usual for the lord of evil. He bosses around some minions, finds time to stop by the colosseum for a bit of sport, and even crashes a gigantic ship into an equally gigantic spider. It’s good times, indeed.

After you check out the trailer above, be sure to hop into the gallery below to see some new screens from the game.

JoystiqOverlord II releases June 23, here are new screens and a trailer to tide you over originally appeared on Joystiq on Fri, 01 May 2009 14:30:00 EST. Please see our terms for use of feeds.

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+ Meet the new boss in Overlord II By Starbalarax 18 March 2009 at 5:25 pm and have No Comments

Times change, but some things stay the same. Especially if you’re a lowly minion in Overlord II. You see, the new boss is the son of the old one. He’s the Overlad.

The video above tells you all of this, but also provides a look at some gameplay, as well as the many mistresses the new Overlord will be able to acquire. It’s good to be the king Overlord, you know.

Gallery: Overlord II

JoystiqMeet the new boss in Overlord II originally appeared on Joystiq on Wed, 18 Mar 2009 17:25:00 EST. Please see our terms for use of feeds.

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+ Overlord II – Meet The New Boss [Clips] By admin 18 March 2009 at 10:40 am and have No Comments

Meet the new boss in Codemasters’ Overlord II, who is nowhere near the same as the old boss.

As mentioned in Amanda’s comprehensive look at what’s new in Overlord II, the new Overlord is the son of the protagonist and/or antagonist from the previous game, who found himself confined to the underworld at the end of Raising Hell. Through the course of Overlord II we get to see him grow from an evil little child to a truly diabolical man, with the choices between good and evil in the last game replaced with the choice between evil and different evil.

While I loved the concept of the first game, the execution was definitely off. It looks like Triumph Studios may have learned from their past mistakes, delivering a smoother, more polished, and ultimately more evil title this time around.

+ Codemasters Swag Report [Codemasters] By insikidsRof 23 February 2009 at 8:40 pm and have No Comments

Last Thursday’s Codemasters event had some major pluses and minuses. I’m counting Overlord II as a plus – and all three times the speakers blew out as minuses.

The big drag, though, was the shortage of Nerf guns. Codemasters had ordered them special for the event and apparently, only 2/3 of their shipment showed up at the venue. I was lucky enough to get one, but I feel bad for those that had to go home with only the T-shirt and the day planner.

(Not pictured: Jumpgate medal – I suspect my cat has wandered off with it.)

Check out all the Codemaster’s coverage here:

Assets
Overlord II, Dark Legends and Minion Screens and Trailers

DiRT 2 Displays High Level Of Polish

FUEL Looking Awfully Confined

Previews:
What’s New in Overlord II

Overlord Wii Lacks Wee

Overlord Does the DS

Jumpgate: Eve on Fast Forward

Damnation: Forget Playing the Game, I Just Like Saying It

+ What’s New in Overlord II [Impressions] By moulsonleMs 20 February 2009 at 7:00 pm and have No Comments

Brace yourself: Overlord wasn’t a great game. It was a good game—and it had a good idea—but style choices and control options and myriad technical flaws kept it from being the best evil experience ever.

Overlord II aims to change that in two major ways. First, the technical flaws are being aggressively addressed by the developer. AI has been updated so minions don’t do stupid things, minion path-finding has been fixed so they don’t do stupid things and a physics engine has been added to allow all kinds of new ways to be evil – like catapults. Second, now you really have to be evil instead of only partially evil. The choices you make and the minions you control are more black and white about their actions. The result will be either a lawful evil or chaotic evil Overlord: you can enslave or kill; you chase baby seals away from their homes or you can club them.

Those are the major changes that will actually have an impact on the overall Overlord experience. All the rest – save one – are subtle changes that don’t change the way you play the game; they just make it more pleasant. So even though the controls haven’t changed, you might find it far less frustrating now that other things have been updated.

Save One: The major gameplay update I saw was the Possession stone. The way it works is that you can order your minions to dance around the stone if you find one and use a spell to possess one of your minions. As that one minion, you can lead all the rest through parts of the level to accomplish things the Overlord can’t do alone, like infiltrating a stronghold in stolen uniforms.

You’re No Longer A Robot: The original Overlord character design was a little jerky and robotic. The new model – who is technically the son of the Overlord from the previous game – is burlier and moves more fluidly. It may seem like a cosmetic improvement; but to me it looked like it was easier to move the Overlord around when fighting and casting spells.

Ignoble Steeds: Minions get mounts in this game. There are parts of levels you can’t get to without mounts and parts of the game where you have to make do without them. Each type of minion gets a different kind of mount – I saw brown brawler-class minions riding wolves for most of the first level. The wolves made the minions more powerful and enabled them to jump across wide gaps.

There is both a mini- and a meta-map: Praise be.

Split-screen co-op: See above.

One Button Spells: This is the only real update to the control scheme that’s definite – instead of having to hold down several buttons to pull of a spell, you only need X (I’m guessing Square on the PS3). There’s talk of fixing the camera control to the left stick in a more traditional 3rd person adventure game – but that hasn’t been finalized.

Less Bloom: Producer Carl Johnson explained that more and more developers are using deferred rendering in their environments. The result is a richer, more realistic appearance where animators can pull off stuff like blurring on fast-moving minions. Also, it means less bloom.

Three, count ‘em, three girlfriends: There are three female characters in the game in different parts of the world. You can bring each back to your Dark Tower (located in the Netherworld, now, so you’ve got more space to decorate), or you can bring them all back. There’s a special – and somewhat mysterious – Achievement if you can get all three.

Bowling for Romans: The theme of the setting in Overlord II is ancient Rome. That means columns of red-plumed-helmet-wearing guards marching across plains. You’d be surprised how much those things look like bowling pins when you’ve taken control of a catapult and are hurling huge boulders down at them from on high. Watching them scatter in all directions when the boulder hits is even more hilarious, especially if the boulder rolled into them after landing in front of them.

Overlord II is due out on PS3 and 360 in June 2009 – same day as Overlord: Dark Legend hits the Wii and Overlord: Minion comes out on the DS.


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