Posts Tagged ‘ playstation 3

The Never-Ending Game: World of Warcraft’s Impact on Borderlands [Well Played] 08 March 2010 at 9:00 am by allergonaut

It could become the never-ending game.

Released nearly five months ago, sci-fi shooter Borderlands continues to dominate sales charts and, much more importantly, the attention of gamers.

That’s because the people behind the game, Gearbox Software, keep rolling out new chapters for Borderlands, extending the mythology and fun of the game $10 at a time.

“Our goal was to keep Borderlands on people’s minds, keep interest in the title and talk of the title high for as long as we could,” senior designer Paul Hellquist told Kotaku.

So the team set out to create and release three sets of game-expanding packs that players can purchase and download online. Each added new characters, weapons, gameplay and life to the game.

The result was surprising, even to Hellquist and the developers at Gearbox.

Traditionally, Hellquist said, a game sells really well for the first two months and then those sales tail off, slimming down until it’s just a trickle. But Borderlands’ tail has been surprisingly thick.

“We have been happy with the tail of the sales,” Hellquist said. “They are strong even though the game is four to five months old now.”

That’s because every time Gearbox unveils and releases a new expansion for Borderlands, people go out and buy the game, sometimes rebuy it after completing and selling it back to a store.

In Borderlands, players take on the role of one of four playable archetypical characters as they strive to survive the harsh planet of Pandora while increasing their skills and discovering new weapons. The game nicely blends the best of a first-person shooter with elements of role-playing games. To date, Gearbox has sold three $10 expansion packs for the $60 game. The expansion packs added a zombie island, new places to fight other players and, in the latest expansion, a new plot and missions that adds as much as ten hours to the game’s original 25 hour experience.

And all of the expansions have done well, Hellquist said.

“Borderlands’ downloadable content has been in the top selling paid downloads since the first one came out,” he said. “Every time another comes out the old ones come back on the list.”

Hellquist said that when the latest expansion pack came out, The Secret Armory of General Knoxx, all three packs made Xbox Live’s top ten list for game add-ons.

The ever expanding nature of Borderlands and the way in which it has expanded are both experiments of sorts.

The Zombie Island of Dr. Ned was a tongue-in-cheek way to shoehorn zombies, the popular antagonist in an increasingly diverse cross-section of games, into Borderlands. Mad Moxxi’s Underdome Riot, packed with new game modes and fighting styles, was the sort of add-on that one would expect in a first-person shooter. And The Secret Armory of General Knoxx expanded the game in the way that fans of role-playing games would expect, adding more story and more acreage to the game.

Those expansions have also increasingly drawn inspiration from massively multiplayer online games, like World of Warcraft, Hellquist said.

For instance, like many of World of Warcraft’s endless stream of expansion packs, Borderlands’ latest increases the maximum level a character can become in the game. The increase was something players were calling for despite only about 12 percent of them having actually hit the level 50 cap, Hellquist said.

The latest expansion pack also borrowed the idea of a “raid boss” from World of Warcraft, Hellquist said, an enemy you can only attempt when you hit the new level cap.

“We’re not short on ideas regarding Borderlands,” Hellquist said. “We’ve created such an interesting and rich universe to play with. There are not too many ideas where we would say ‘That wouldn’t fit in Borderlands.’”

That even includes the possibility of new character classes, or releasing less expensive packs of smaller content.

Despite Gearbox’s successes with Borderlands’ expansion packs, the team still hasn’t decided how far to go with it. Could they, for instance, continue to expand Borderlands’ universe indefinitely, transforming a traditional console game into something more akin to an episodic title?

Hellquist hesitates to say.

“We always try to not count our chickens before they are hatched,” he said. “It’s up to the public to set the expectations for the future.”

Even with the release of the first three expansion packs, Gearbox was careful not to announce the titles until shortly before they were available. And Hellquist declined to say if they were currently working on new expansions for Borderlands.

Ben Feder, CEO of Borderlands’ publisher Take-Two, was not so reserved, though, in a recent call with analysts.

“Borderlands continues to build on its success in the market,” Feder said during the company’s quarterly financial earnings call. The Secret Armory of General Knoxx was the “highest scoring in the series.”

“We will continue to support the title with more add-on content.”

Perhaps this will become the new face of episodic gaming on consoles.

Well Played is a weekly news and opinion column about the big stories of the week in the gaming industry and its bigger impact on things to come. Feel free to join in the discussion.

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+ PlayStation 3 Units Coming Back to Life By ETZachary 01 March 2010 at 6:08 pm and have No Comments

trophy4

Twenty-four hours after PlayStation 3 owners first reported that their game machines were ceasing to play games or connect to the internet, many consoles are coming back to normal.

PlayStation 3 machines around the world ceased to function properly Sunday, when a bug that had laid dormant in the machine’s internal clock reared its ugly head, throwing the PS3’s date/time function out of whack. This caused gamers to be unable to log in to PlayStation Network, but also stopped them from playing many games.

At around 3:30 p.m. PST, when the PlayStation 3 clocks rolled over to a new day, users began reporting that their machines were functioning properly again.

“PS3 consoles come back to life after day-long outage,” tweeted Matthew Green of Press the Buttons. “Thanks to John Locke for turning Sony’s wheel and fixing the PS3 problem.”

Wired.com’s PS3 seems to work fine. Our machine’s date was reset to 2/28 after the glitch was fixed, but by using the “Set Date/Time Using Internet” function in the system menu, it corrected itself.

Game|Life has contacted Sony for an official update.

What we don’t know is how many machines, if any, are still nonfunctional. How are you faring, readers? Let us know if your PlayStation 3 still refuses to load games or get online, or if you’ve lost any game data or Trophies in the last 24 hours.

Image: Wired.com


+ PS3 Error 8001050F: The Nightmare May Be Over [Updated] [PS3] By blchiliuserlos 01 March 2010 at 5:40 pm and have No Comments

PlayStation 3 owners affected by the dreaded 8001050F error, it may be safe to turn on your systems again. Reports from users locked out by the system’s clock bug are indicating our day-long nightmare is finally over.

Reader tips, forum posts and tests at Kotaku Towers are indicating that the PlayStation 3 has “fixed” itself as of 3:30 PST, with no software update required. Sony officially blamed a bug in the system’s internal clock for the error that rendered numerous PlayStation Trophy-enabled games unplayable and limited the use of PlayStation Network downloads.

We’re testing our own original PlayStation 3 units—my 60 GB launch system now works, as does Demon’s Souls, which syncs my Trophy list correctly—and seeking official comment from Sony Computer Entertainment.

In the meantime, please let us know if you’re experiencing continuing issues with your PlayStation 3 or you’re back in the business of playing in 4D.

Update: According to the official U.S. PlayStation.blog, the issue has been “resolved.” Patrick Seybold, senior director, corporate communications writes:

We are aware that the internal clock functionality in the PS3 units other than the slim model, recognized the year 2010 as a leap year. Having the internal clock date change from February 29 to March 1 (both GMT), we have verified that the symptoms are now resolved and that users are able to use their PS3 normally.

If the time displayed on the XMB is still incorrect, users are able to adjust time settings manually or via the internet. If we have new information, we will update you through the PlayStation.Blog or PlayStation.com.


+ ApocalyPS3: Buggy Clock Drives PlayStation 3 Haywire By persikaspacesen 01 March 2010 at 1:19 pm and have No Comments

apocalyps3

[Update: This story has been updated to include a comment from Sony about the problem, as well as gamers' reactions.]

Nearly 24 hours after a leap-year bug hit PlayStation 3 videogame systems, gamers around the world still can’t play games on their crippled consoles. In fact, Sony recommends they don’t even try.

“If you have a model other than the new slim PS3, we advise that you do not use your PS3 system, as doing so may result in errors in some functionality, such as recording obtained trophies, and not being able to restore certain data,” said Sony spokesman Patrick Seybold in a statement e-mailed to media and posted on the company’s blog.

“We have not found a solution just yet,” Seybold told Wired.com by phone Monday afternoon. “A lot of engineers are working on the problem,” but Sony does not know when the glitch will be fixed, or if it will fix itself at 4 p.m. PST Monday, when the consoles’ internal clocks advance to the first day of March in Greenwich Mean Time.

The problem appeared at approximately 4 p.m. PST Sunday, when some PlayStation 3 owners found that they could not log in to Sony’s PlayStation Network. Gamers received messages with the cryptic error code “8001050F” (pictured in the screenshot above). The Twitterverse quickly dubbed the problem “ApocalyPS3,” and gamers wailed about crippled consoles and lost data.

“I got hit with the #ApocalyPS3,” tweeted James Scharmack on Monday. “Lost my Heavy Rain trophies. Went to do the sync last night & got an error. Reset & saw it was 1999.”

It’s a cautionary tale of the modern age, in which a tiny little bug in one component of a complex machine can bring the entire operation to a crashing halt. Similar bugs hit Microsoft’s Zune player in 2008 and caused hysteria in 1999 as companies scrambled to deal with the Y2K bug.

Image: N3ORYU/NeoGAF

Image: N30RYU/NeoGAF

At first, the PS3 problem seemed like a simple failure of Sony’s online PlayStation Network, but the real problem was much worse: Downloaded games, and even some disc-based games like the recently released Heavy Rain, refused to load.

Savvy users realized this meant the issue went beyond mere network problems, since the games should have played with the PS3 in offline mode. By Sunday night, PS3 owners were theorizing that the consoles’ internal clocks were glitching out, mistakenly thinking that 2010 was a leap year and that the date was Feb. 29, not March 1.

Sony confirmed this to be the case. “We believe we have identified that this problem is being caused by a bug in the clock functionality incorporated in the system,” said Sony spokesman Patrick Seybold in a statement e-mailed to media and posted on the company’s blog.

All PlayStation 3 consoles retain limited functionality — games that don’t ping the clock on startup will work. Sony said Monday that it hopes to fix the issue “within 24 hours.”

Since the ApocalyPS3 bug only affects early PlayStation 3 models, the people hit hardest by the glitch are early PS3 adopters — Sony’s most loyal customers.

In the meantime, gamers are taking pot shots at Sony over the embarrassing glitch.

“I’m loving the whole PS3 error thing!” tweeted Irish gamer Dara Coleman. “Haha that’s what those fanboys get for dissing the 360!”

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+ Review: Heavy Rain’s Riveting Murder Story Is Big Leap for Games By jesWaraPeah 22 February 2010 at 5:22 pm and have No Comments

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If videogames are to attract an even wider audience, they need to evolve, making gameplay easier and more natural even as storylines become more engaging. Heavy Rain is a big, awkward lurch in the right direction.

An intense, serial-killer mystery in the style of movies like Se7en and The Silence of the Lambs, this PlayStation 3 game boldly merges hard-core production values with casual game design.

The Mature-rated Heavy Rain packs all the trimmings of a game designed for niche hobbyists, from hyper-realistic characters to occasionally gruesome violence. But the gameplay underneath proves as simple as the wrapping is extravagant, making the game an “interactive drama” of interleaved plot points and branching paths that’s simple enough for anyone to play and enjoy.

Lifelong gamers might recoil at the notion, but this gameplay evolution must happen. We’re well into the era of games-for-everyone, where if dinner isn’t on the table it’s because mom is too busy playing FarmVille. But what if she’s in the mood to trade in cartoon cows for adult drama? There’s practically nothing to serve this expanding audience. That’s why games like Heavy Rain are going to be a big part of gaming’s future.

Heavy Rain, which will be released Tuesday in North America, is not perfect. But it’s a successful experiment. And when it’s good, it’s good in ways that traditional games rarely touch.

(Spoiler alert: Minor Heavy Rain spoilers follow.)

Heavy Rain puts you in control of four characters following the trail of the Origami Killer, whose young victims are always found clutching a tiny piece of papercraft. A private eye and an FBI agent are trying to crack the case, a reporter is chasing a scoop and a father is playing the killer’s sick games in hopes of saving his son.

There’s little need to memorize the game’s controls, since every possible action you can take is telegraphed by small button prompts that appear onscreen. If you can open a door, a small arrow will appear, letting you know to press the joystick in the given direction. Same deal if you can pick up something off a counter, talk to a witness or sneak up behind someone and bash them over the head — if you can do it, there’s a visual prompt on the screen telling you that you can.

But the prompts don’t tell you if you should take any given action. That’s part of the challenge: Heavy Rain’s story can take all sorts of twists and turns based largely on your choices. Although characters can die, you can’t ever get a Game Over — you’ll keep playing until the end of the story.

Heavy Rain’s challenges aren’t simply cerebral. Many action scenes play out with Quick Time Events, in which you press the buttons shown within a brief window. Other, slower scenes force you to hold a series of buttons on the controller simultaneously, playing Twister with your fingers as your character attempts to do some sort of complex physical action, like picking a lock or sneaking through barbed wire.

In short, Heavy Rain’s gameplay is entirely based on responding to button prompts, like an elaborate game of Simon says. But it’s often done in such a way that you feel closely connected with the character’s onscreen actions. The button-holding segments described above are easy to fail if your fingers slip, so there’s a real sense of precariousness about each situation.

Private investigator Scott Shelby tracks down the families of the Origami Killer's victims in his <cite>Heavy Rain</cite> scenes.<br /><em>Images courtesy Sony</em>

Private investigator Scott Shelby tracks down the families of the Origami Killer’s victims in his Heavy Rain scenes.
Images courtesy Sony

For all of its fast-paced, high-drama action sequences, Heavy Rain truly sets itself apart by turning mundane real life into a videogame. You might cradle a baby to sleep by rocking the joystick very slowly, or dab antiseptic on someone’s cuts by gently depressing a button.

One early scene sees a character home alone with his son, in charge of getting him to do his homework, eat his dinner and go to bed. Gamers anxious to get to the action might disagree, but I found this to be one of the most entertaining parts of the game: It felt like stepping into someone else’s life.

Like everything else in Heavy Rain, the scene was brief enough that by the time the novelty had faded, it was over and something else was happening. It’s the Dan Brown school of storytelling, a fast-paced, Da Vinci Code-style narrative in which each chapter takes just a few minutes, leaving you on a mini-cliffhanger and switching perspective for the next segment. Once the intrigue picks up and the chase is on, you don’t want to stop playing. If it were a film, Heavy Rain’s story wouldn’t exactly win an Oscar. But having control of events, and a personal connection to the characters, makes it seem that much more interesting. I was hooked.

Control is the tightrope that Heavy Rain walks. On the one hand, I found myself intoxicated by the control I had over the story. On the other, this gameplay is defined by what the player cannot do. You don’t choose who to play as, where to go next, what rooms to enter, who to interrogate. The plot just moves itself along, placing you in a linear series of brief encounters. This keeps the game casual: It eliminates nearly all of the possibility that someone will get bored, stuck or frustrated.

So what’s wrong? A lot of little things that add up. Walking around is awkward; you end up turning in little circles a lot. Although the characters’ faces look as realistic as we can expect from modern games, the environments can be oddly sterile and artificial, as if these people are living in PlayStation Home. And although you can go back and replay previous chapters to tweak the storyline, I found the interface for this feature confusing.

After all the maneuvering, the story falls apart a little bit near the end. The big whodunit reveal is awesome — it manages to be both totally unexpected and entirely consistent with the story. But the final sequences aren’t as pleasing. Since the game can take so many different twists and turns depending on how you play, there have to be many, many different endings. Heavy Rain’s solution is to split up the ending into a slew of brief, disconnected vignettes. It doesn’t feel like a proper denouement — more like watching a YouTube playlist.

Heavy Rain isn’t going to find a brand-new audience all by itself. For one thing, only hard-core gamers own a PlayStation 3 in the first place. This game is on the wrong platform, with the wrong input device — a controller designed in 1994. But years from now, we’ll start seeing game designers citing Heavy Rain as an inspiration. More-polished games in this style will come along, the controls will be refined, the audience will follow.

For now, this game is like a window opened just a crack, a tiny aperture that occasionally allows vivid glimpses of the future of videogames. When Heavy Rain works its magic, it is powerful stuff; rarely have I felt so attached to game characters or so invested in a story. For those small moments, anyone who cares about videogames must play Heavy Rain.

WIRED Engrossing story, clever casual controls, beautiful motion-captured faces.

TIRED Occasionally artificial environments, clunky walking, fractured ending.

$60, Sony

Rating:

Read Game|Life’s game ratings guide.

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+ PlayStation Store Update: Kazuma Kiryu & Ryo Hazuki All-Stars Racing [North America] By myncamusa 18 February 2010 at 6:40 pm and have No Comments

Sega offers double the demo in this week’s North American PlayStation Store update, with the Yakuza 3 and Sonic & SEGA All-Stars Racing demos leading the charge of new and interesting things to download to your PlayStation 3.

If you’re into downloadable content add-ons for games that you already own, the Assassin’s Creed II “Bonfire of the Vanities” and Resident Evil 5 “Lost In Nightmares” expansions are also here. Same for the Star Wars: The Force Unleashed Hoth Mission Pack, breathing some new life into your old copy of the LucasArts game. There’s much more, including the highly anticipated trainwreck release of PlayStation Network reality show The Tester and plenty of price drops.

Read on!

Games & Demos for PlayStation 3
PSone Classics: Magic Carpet (5.99)
PSone Classics: Mass Destruction ($5.99)
PSone Classics: Sorcerer’s Maze ($5.99)
Yakuza 3 Demo
Sonic & SEGA All-Stars Racing Demo

Games & Demos for PSP
SOCOM Navy SEALs: Fireteam Bravo 3 ($39.99)
Puzzle Chronicles ($29.99)

Expansions & Add-ons
Assassin’s Creed II Sequence 13: Bonfire of the Vanities ($4.99)
Assassin’s Creed II Sequence 13: Bonfire of the Vanities & Secret Locations ($9.99)
BUZZ! National Geographic: Kids Quiz Pack ($7.99)
Dante’s Inferno Florentine Dante Costume ($1.99)
Dragon Ball: Raging Blast Saiyan’s Pack (free)
Resident Evil 5 Lost In Nightmares ($4.99)
Resident Evil 5 Costume Pack 1 ($1.99)
Star Wars: The Force Unleashed Hoth Mission Pack ($9.99)

Rock Band tracks

  • “Let Forever Be” by The Chemical Brothers ($1.99)
  • “Weightless” by All Time Low ($1.99)
  • “Stray Cat Strut” by Brian Setzer ($1.99)
  • “Fascination” by Alphabeat ($1.99)
  • “I’ve Got Dreams to Remember” by Otis Redding ($1.99)
  • “(Sittin’ on the) Dock of the Bay (Take 2)” by Otis Redding ($1.99)
  • “Love Man” by Otis Redding ($1.99)
  • “Fa-Fa-Fa-Fa-Fa (Sad Song)” by Otis Redding ($1.99)
  • “I’m Sick Y’all” by Otis Redding ($1.99) ($1.99)
  • Otis Redding Pack 1 ($8.49) – “I’ve Got Dreams to Remember,” “(Sittin’ on the) Dock of the Bay (Take 2),” “Love Man,” “Fa-Fa-Fa-Fa-Fa (Sad Song),” and “I’m Sick Y’all” by Otis Redding.

Game Videos
The Tester Season Premiere: Episode 1 “The Critical Eye” (free)
Pulse 2/18 Edition
MAG: How To – Career Overview
MAG: How To – Commando
MAG: How To – Direct Action
MAG: How To – Field Support
MAG: How To – Rapid Assault
MAG: How To – Sniper
ModNation Racers PSP Announcement Trailer
Yakuza 3 Gameplay Trailer
Assassin’s Creed II: Battle of Forli Trailer
Sonic the Hedgehog 4 Episode 1 – Announcement Trailer
Vancouver 2010 Winter Olympics Gameplay Trailer 1
Fret Nice Trailer

Themes & Wallpapers
Resident Evil 5 Customizable Theme Pack ($1.99)
Amazing Peaks Theme ($1.99)
Hemorrhage Theme ($1.99)
Fret Nice Wallpaper

Promotions
Marvel vs. Capcom 2 sale (now $7.49, original price $14.99)
Call of Juarez: Bound In Blood – Old West Map Pack Sale (now $5.99, original price $9.99)
Shaun White Snowboarding The Glamor Pack Sale (now $2.49, original price $4.99)
Shaun White Snowboarding Target Limited Edition The Glamor Pack Sale (now $2.49, original price $4.99)
Tom Clancy’s End War Faction Elite Pack Sale (now $1.99, original price $3.75)
Brothers in Arms D-Day Sale (now $7.49, original price $14.99)
Prince of Persia Revelations Sale (now $4.99, original price $9.99)
Teenage Mutant Ninja Turtles (TMNT) Sale (now $9.99, original price $19.99)
Topatoi price drop (now $7.99, original price $9.99)


+ Pre-order Yakuza 3 And Bowl Like A Japanese Gangster [Sega] By myfloverty 10 February 2010 at 2:40 pm and have No Comments

Sega has announced the increasingly common pre-order bonuses for the North American version of Yakuza 3, a downloadable quartet of additions to the PlayStation 3 exclusive gangster game. Want to Battle for Survival and get more bowling challenges? Pre-order!

While the pre-ordering bonus business may induce feelings of consumer ickiness, plopping down a few bucks for the long awaited Yakuza 3 localization somehow doesn’t hurt as much. The bonuses are mostly beat ‘em up survival modes, with the “Challenge Pack”—which sounds like a GameStop exclusive—adding two player mini-games like pool, bowling, darts and golf plus a few wacky costumes.

Here’s the official description of each, straight from Sega.

4 pieces of DLC will be packed into the game via a special code card. This will allow players access to the following content:

  • Battle for Survival – Take on all the bosses of Yakuza 3 as Kazuma
  • All-Star Tournament (7 character tournament)
  • All-Star Tag Tournament (8 team tournament)

In addition to this, Yakuza fans who pre-order the game at their local GameStop will receive additional content via the Challenge Pack. This will allow them to enjoy 2 player mini games, competing against their friends at Pool, Bowling, Darts and Golf. They will also be able to customize their principle characters with four alternative costumes for Kazuma, Haruka and Rikiya.

Yes, that’s the content that PAL gamers will be enjoying in their “collector’s edition” and the same downloadable content given to Japanese gamers for free. But hey, it’s Yakuza 3 and it’s really coming and I guess I’ll be at GameStop later today.


+ Dragon Quest, White Knight Chronicles Devs Level-5 Have More PS3, Wii Projects [Level-5] By theothzenny 09 February 2010 at 8:00 pm and have No Comments

Level-5, superdevelopers of Professor Layton, White Knight Chronicles, Dark Cloud and recent Dragon Quest games, already have plenty on their plate. But CEO Akihiro Hino says the Japanese role-playing game experts have unannounced PlayStation 3 and Wii on the way.

According to a report from Japanese news outlet Dengeki by way of Andriasang, Hino said in a recent lecture that there are still unannounced games bound for the PS3 and Wii from Level-5. The developers have seen some massive success on the Nintendo DS with the Layton series, soccer RPG series Inazuma Eleven and Dragon Quest IX, but it won’t ignore current-generation consoles.

Level-5 just shipped White Knight Chronicles: International Edition in North America to mixed reviews, but it already has an announced sequel coming to the PlayStation 3. It also has a few potential Wii games on the way, with Studio Ghibli’s Ni no Kuni: The Another World and another Inazuma Eleven project announced.

Of course, Level-5 has plenty of history on the PlayStation platform that need revisiting, like Dark Cloud, Rogue Galaxy and Jeanne d’Arc. Your fondest wishes and best guesses are welcome in the comments.

Level-5 Working on New Wii and PS3 Titles [Andriasang]


+ Game|Life Readers Offer Advice for Gaming Grandpas By adderogon 09 February 2010 at 5:39 pm and have No Comments

raven

Game|Life readers are filled with help for gaming grandpas.

I was overwhelmed by the response to yesterday’s story about aging gamers playing shooters like MAG. Game|Life readers piped in with their experiences and opinions in the comments section, and I was deluged with emails full of advice for old fogies. I’d like to share some of it with you.

Reader mysticerf told me that faction matters when you’re playing MAG. He said swearing allegiance to the S.V.E.R. faction is best way to find friendly, cooperative players. He also suggested hitting the MAG clan recruitment forums to find like-minded allies.

Another reader, ct, gave further tips for dominating in MAG. He suggested hooking up a mouse to the PS3 for additional precision, equipping the motion sensor for getting a bead on enemy positions, leveling up to gain more health paying close attention to your weapon loadout. He pointed to an online tool for calculating the efficacy of your customized battle pack.

A handful of clans stepped up to offer their fellowship. 36-year-old XerxdeeJ from Tied The Leader says his group is 92 players strong and is “affiliated with 16 other clans that carry the same mission of sportsmanship, maturity, and goodwill into battle.”

Drost is the 37-year-old overlord of the FPS clan Profanity at 2old2Play, a website dedicated to older gamers. You have to be at least 25 to join its community of 17,000 members. They host more than 50 clans “focused on just about whatever game you can imagine,” Drost writes.

He insists you don’t need to dedicate all your free time to gaming to be good: “I have a two-year-old daughter (and) a wife who’s not a gamer, and I only turn on the 360 when they’re already in bed.”

Bob Andy suggested checking out the Battlefield 2 Project Reality mod, which adds more tactical demands to the game.

“The magic of your squad being pinned down by an enemy APC, having your Squad Leader making a support request and then seeing a dedicated and experienced Close Air Support squad pilot that AH-1Z Cobra in and blow the APC to smithereens while your squad can advance is really something else,” he wrote.

And reader Steve Reed piped in to suggest that I check out competitive Street Fighter play. He says that Street Fighter IV brought in a lot of young blood, but there are tons of older players looking for a match in the old-school fighting game.

Be sure to check out the comments on the original story for more tips. The overwhelming advice seemed to be “stick to PC gaming,” where the high barriers to entry can tend to filter out the young. But there’s also a good argument for finding a solid team on your favorite console and sticking with them.

Image courtesy Sony

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+ EA ‘Doubles Down’ With Dante’s Inferno Super Bowl Ad By weprethillirm 08 February 2010 at 2:24 pm and have No Comments

Electronic Arts bet big on the Super Bowl this weekend, forking over millions to run an ad for Dante’s Inferno during the big game.

Nielsen Co.’s ratings for Super Bowl XLIV show it as the most-watched program in television history, with about 106 million viewers. That beats the previous record, set by the season finale of M.A.S.H. in 1983. And it put Electronic Arts’ upcoming action game, a hack-and-slash mash-up of the famous poem and God of War, in front of a whole lot of gamers looking for the next big thing. Dante’s Inferno will be released for Xbox 360 and PlayStation 3 on Tuesday.

“As a company, we’re feeling really happy with our decision,” said EA product manager Phil Marineu. “We’ve had over three million impressions regarding our Super Bowl spot within the last 72 hours.”

Marineau tapped advertising agency Wieden + Kennedy to create the ad, which pairs the Bill Withers tune “Ain’t No Sunshine” with footage of the game’s protagonist chasing his beloved Beatrice into Satan’s domain.

Super Bowl advertising prices were down this year: According to TNS Media Intelligence, a thirty-second spot on CBS’s broadcast would set advertisers back between $2.5 and $2.8 million, a drop from last year’s $3 million.

Despite the recession discount, the decision to fork over the dough for an expensive Super Bowl commercial wasn’t an easy decision to make for Electronic Arts, Marineau said. But he says that Electronic Arts is concentrating on fewer, better games, “really doubling down on those titles that we feel are solid titles and can break through to the masses.”

Television advertising works when you need to convince the casual masses to buy your game, Marineau said, pointing out that EA’s ad for Mass Effect 2 that aired during the NFC championship saw huge numbers.

“We really need to distinguish ourselves” from competitors in the third-person action genre, Marineau said, calling out Sega’s Bayonetta and THQ’s Darksiders.

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