Posts Tagged ‘ retrogames

Mortal Kombat Movie Reboot Slowed By Lawsuit 18 February 2010 at 12:17 pm by peteemulk

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Plans for a third Mortal Kombat movie took an uppercut to the jaw Tuesday.

That’s because Threshold Entertainment, a company with a long history developing movies and animation related to the classic arcade game, filed a breach of contract injunction against Warner Bros., which was hoping to get a reboot of the film franchise off the ground.

Threshold claims it still has dibs on Mortal Kombat, The Wrap reports, after entering an agreement with Midway in the ’90s to develop a variety of media properties based on the arcade game. According to the lawsuit, Threshold entered into an additional agreement with Midway in 2006 that gave the company the rights to develop a third Mortal Kombat movie.

Warner Bros. took control of Midway last year after emerging as the sole bidder on the bankrupt company’s dwindling assets and properties. As Midway’s fortunes waned, the company held a fire sale — selling many of its games for a song.

Its not terribly surprising that Warner Bros. is discovering a few strings attached to the bargain. Just the same, this hiccup in Mortal Kombat’s road back to the big screen could clear up just as quickly as it cropped up. A deftly filed lawsuit is a tried and true way to get a potential business partner to sit down at the bargaining table.

Mortal Kombat Thrown Into Legal Match [The Wrap]

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+ Cyan Worlds Revives Myst Online, Moots Shift to Open-Source By Napekisep 10 February 2010 at 2:41 pm and have No Comments

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After two years of downtime, Cyan Worlds relaunched its star-crossed MMO Myst Online this week. Originally released in 2003, the game has a long, storied history of setbacks.

Originally scheduled to ship as the online component of Uru: Ages Beyond Myst from Ubisoft in 2003, Uru Live ended up being canceled. In 2007, it was revived and relaunched by GameTap as Myst Online: Uru Live, finally allowing players to collaborate, solve puzzles and engage in an ongoing story together. Despite enthusiasm from the game’s dedicated followers, the service was shut down in February 2008.

Cyan Worlds retained the rights to the game, and says on its official web site that its plans are to make it an open-source project. For now, it’s taken the game live again. Those interested can begin the process of creating a Myst Online: Uru Live account.

In other Myst-related news, Cyan Worlds says that Riven, the 1997 sequel to Myst, will be released for the iPhone early this summer. The original Myst hit iPhone last year.

Image courtesy Cyan Worlds

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+ Classic Gaming Icons Launch New Studio, iPhone App By Ttheexodryest 08 February 2010 at 5:49 pm and have No Comments

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David Crane and Garry Kitchen, two of the most well-known game designers of the classic era, have formed a new game publisher named AppStar Games, Wired.com has learned.

The pair, known for their work on games like Pitfall! and Bart vs. the Space Mutants, will concentrate on small games for mobile devices like iPhone. AppStar’s first iPhone application, The Internal Magic of the Atari 2600 (pictured above), is already available. It’s an interactive walkthrough of the unique game design challenges of the Atari 2600, written from Crane’s firsthand knowledge of the hardware. Future installments of the series will focus in on the tricks that Crane employed in the design of Pitfall! and Dragster.

AppStar Games will officially announce its existence to the world later this week. It expects to release its first games later this year.

“We’re very excited about the dramatic shift that is occurring in the game industry with the advent of direct-to-consumer distribution of our titles,” said Crane in an emailed statement.

David Crane will be honored at next week’s DICE summit in Las Vegas with the Academy of Interactive Arts and Sciences’ inaugural Pioneer award.

Image: Wired.com


+ Artist Pulls Vinyl Fantasy 7 Mash-Up (Update) By Veiplosse 04 February 2010 at 12:11 pm and have No Comments

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Team Teamwork, reacting to a copyright infringement claim, has removed the videogame-themed mash-up album Vinyl Fantasy 7 from the website Bandcamp.

Vinyl Fantasy 7 mashes up hip-hop artists like Jay-Z and Ghostface Killah with Nobuo Uematsu’s hit score from the 1997 videogame Final Fantasy VII. Artist “Team Teamwork” is Tim Jacques, a 24-year-old graphic designer from the Boston area.

Jacques doesn’t know who filed the claim against him. “I received the notice with Bandcamp as the proxy,” he told Wired.com by email.

He had been allowing fans to make donations via Bandcamp — a ploy that netted the artist “literally tens of dollars over the last weekend, and over all a little under a hundred.” He wasn’t exactly rolling in the dough.

Still, copyright laws apply whether you’re making money or not. Jacques just assumed that hip-hop artists might be a little more easygoing about sampling. “Mixtapes by their very nature are bootlegs,” he said. “Aside from the whole DJ Drama fiasco a few years ago, the law has been very lenient toward that media.”

Jacques, too, understands that copyright claims are something of a rite of passage among cut-and-paste musicians. “It seems like all the big deal guys, except Girl Talk, have been hit with some kind of legal notice.”

Despite the fact that Bandcamp is no longer hosting his files, Jacques is confident that fans will be able to find his records. “It’s impossible to remove something from the internet,” he says. “So, even if I’m not distributing it, somebody out there probably is.”

The first order of business for Jacques is to find “a way to distribute my music without the site I’ve been using for months.” Then he’ll move on to composing the tunes for his non-game-related project, The Good-ass Remixes Vol. 2.

Note: This story has been corrected from the original version. The original story said that Bandcamp had pulled the album, but Tim Jacques says he pulled it voluntarily. Wired.com regrets the error.

Image courtesy Team Teamwork


+ Vinyl Fantasy 7 Mashes Uematsu, Jay-Z By crolfGalf 01 February 2010 at 1:51 pm and have No Comments

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A new mash-up record from Team Teamwork combines the soundtrack from Final Fantasy VII with rhymes from rappers such as Jay-Z and Ghostface Killah.

Vinyl Fantasy 7, available as a name-your-price download via Bandcamp, spans thirteen tracks and transforms the memorable soundtrack tunes of Nobuo Uematsu into bumping hip-hop tracks. Standouts include the matching of Brooklyn stalwarts M.O.P. with the rousing Final Fantasy VII battle anthem and a tune that lays the searing coke rap of Clipse over the portentous gloom of Sephiroth’s theme.

This isn’t the first game-themed mash-up record from Team Teamwork. Last year’s Ocarina of Rhyme gave the Zelda series the remix treatment.

Neither is this the first time hip-hop musicians have looked to Square Enix games for samples: DJ Green Lantern flipped the same Final Fantasy VII battle music for the track “We G’s” with Kool G Rap from his Alive on Arrival mixtape.

Image courtesy Team Teamwork

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+ Pitfall! Creator David Crane Is Named Videogame Pioneer By Mokorbido 26 January 2010 at 12:57 pm and have No Comments

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In the days when games were created by just one man, David Crane was a superstar.

The market for home videogame machines was just beginning to flourish in the late ’70s, when Crane was singlehandedly cranking out groundbreaking games for the Atari 2600 console, which was practically the only game in town.

“Unlike today, games for the Atari game system were developed by a single person,” said Crane in an e-mail to Wired.com. “Each of us did all of the design, graphics, music, sound effects and even the play-testing for our own games.”

Kids across the nation waited patiently for new game cartridges to show up in stores. All the games came directly from Atari, as the idea of independent gamemakers hadn’t yet crossed anyone’s mind. Crane, who created games like Pitfall! and Freeway, was the wunderkind of the Atari era, pulling off amazing technical tricks on primitive hardware and creating some of the period’s best-selling and most influential titles.

Perhaps equally important, Crane (pictured, in the Atari era and now) was an entrepreneur. He helped change the face of the videogame business forever when he split from Atari to co-found Activision, the first third-party game publisher.

It’s fitting, then, that the Academy of Interactive Arts and Sciences, the industry group which puts on the prestigious DICE Summit each year, would choose Crane as the recipient of its first Pioneer Award, which recognizes videogaming visionaries who took the first steps in the early days of the industry. The academy will present Crane with the award at its 13th annual Interactive Achievement Awards ceremony Feb. 18 in Las Vegas, the academy revealed exclusively to Wired.com.

“Being involved with the first platformer and the first third-party developer isn’t something many people can put on their resumes,” said WayForward Technologies’ Sean Velasco in an e-mail interview with Wired.com. “Before they became a huge juggernaut, Activision fought for developers’ rights and recognition.”

(L-R) Crane's games are awesome.

(L-R) David Crane created games like Pitfall!, Ghostbusters and A Boy and His Blob single-handedly, doing all the programming, design and even bug-fixing himself.
Images: Ian Bogost, VG Museum

Crane cut his teeth in the industry at a time when videogame creation was much more of a solo act. Atari’s designers were given a computer terminal and a rudimentary manual, then asked to produce a game — any game. To be successful, they had to be an artist, designer and programmer all in one. And Crane didn’t think his bosses at Atari appreciated that.

“That seemed like a valuable set of skills that ought to be recognized,” he said. “After all, the author of a book is credited for his work, why not a videogame?”

Armed with the knowledge that games like Outlaw and Canyon Bomber, which he had single-handedly (but anonymously) created for the company, had resulted in a $20 million year for Atari in 1978, Crane and his fellow designers approached the top brass and asked for more money and proper recognition.

Atari practically laughed them out of the room: “You are no more important to the product than the guy on the assembly line who puts them together,” Crane remembers being told by Atari’s president.

So in 1979, Crane, along with fellow game creators Bob Whitehead, Alan Miller and Larry Kaplan, split Atari and formed Activision. In addition to giving its designers a fairer share of the profits, Activision prominently featured their names on the packaging, even going so far as to print their photographs in the games’ instruction manuals.

At Activision, Crane truly flourished as a game designer, both creatively and technically. The Atari 2600 was a bizarre piece of hardware, built only to run a few variations on arcade games like Pong and Tank. Doing anything more complicated wasn’t supposed to be possible, but Crane kept smashing the boundaries with games like Freeway and Dragster.

“The Atari 2600 was by far the most challenging platform in the history of gaming. And the very challenges that had many people tearing out their hair made it the most fun for me,” said Crane, a lover of puzzles who saw the 2600 as a massive, complex brain-teaser.


+ Classic Controller Pro Comes to U.S., Bundled with Monster Hunter By ButsBomsnolla 25 January 2010 at 2:41 pm and have No Comments

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Monster Hunter 3's retail package.

Monster Hunter 3 will come bundled with Nintendo’s Classic Controller Pro.
Images courtesy Capcom

Monster Hunter Tri will be bundled with the Classic Controller Pro when it is released in April, Capcom said Monday.

As with the Wii game’s release in Japan last year, consumers will be able to buy it alone for $50 or upgrade to the controller bundle for $60. A black version of the controller will be included with Monster Hunter; black and white controllers will be available separately for $20.

I mention this mostly because the Classic Controller Pro is fantastic: The grips make it much more comfortable than the original Classic, and the shoulder buttons are significantly better. It’s pretty much the perfect retrogame pad.

Packing controllers in with games seems to have worked well for Nintendo, although at $60 this package is a bit less of a bargain than Nintendo’s first-party bundles. This should probably help Monster Hunter’s sales along, though.


+ Why I Like Wii Mad Dog McCree And You Won’t By sagavanguard 13 January 2010 at 5:52 pm and have No Comments

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Yesterday, my copy of Mad Dog McCree: Gunslinger Pack arrived in the mail. I played it for an hour or so, knowing that this would probably be the first and last time that I put the game into my Wii.

Sober, I mean.

I have a good deal of sadly misplaced nostalgic affection for Mad Dog McCree, a clunky, silly Western shooter using live-action video that debuted as an arcade game in 1990. It was one of the first really hot games for the emerging PC CD-ROM format, and represented what we all carelessly, wrongly assumed was the Future Of Videogames: live-action video of real human beings.

Whoops! As it turns out, that never happened, although that didn’t stop quite a few gamemakers from trying to help it along in the mid-to-late 90’s with gems like Sewer Shark, Marky Mark: Make My Video, etc. Unlike those, Mad Dog is at least sort of playable today because the point-and-shoot gameplay is as simple as can be.

Which is why, just in time for its 20th anniversary (!), Majesco has released a budget Wii version, which includes the game’s 1992 sequel and a later American Laser Games title called The Last Bounty Hunter.

Unfortunately, I think it released it a bit late. Mad Dog McCree probably would have been a huge seller, say, when the Wii launched in 2006. Or when people were buying damn near anything in 2007. Now, with tons of Wii shovelware on the market and retailers being a lot more picky about what they stock, Mad Dog is out in the weeds.

Amazon doesn’t carry it. Nor Best Buy, nor Target. GameStop doesn’t carry it. In fact, GameStop currently only lists 595 Wii titles. The ESRB says it’s rated 1421 Wii titles. Since about 500 of those should be downloadable games, that means there’s, oh, 300 Wii games that the nation’s predominant games specialty retailer doesn’t even want to bother with.

Remember, I don’t think that’s a bad thing per se. I think that’s the market sorting itself out. It’s just a little annoying when a game comes out and nobody seems to carry it. In fact, near as I can figure the only major U.S. retailer that has Mad Dog in stock is Wal-Mart, from whose website I obtained it.

Why did I enjoy going back and playing through it and why am I sure you probably won’t? One’s ability to enjoy Mad Dog McCree today is entirely predicated on whether you played it back in the day. Because if you came into contact with it in the early 90’s, you probably played it a lot. It was awesome! Real people talking to you! And even then, you probably realized that the script was terrible and the production values were low (although it probably cost a good deal more to make than the average game in 1990).

Today, to hear all those old familiar lines spoken again and see it in high-quality video (relatively, I mean; this is what the PC version looked like), it’s a trip down memory lane and worth the $20.

That’s one of the points I wanted to make when I said that Wii shovelware can be a good thing: Some shovelware is the kind you actually care about (quality of your reasons notwithstanding).

However, if you never played the original, you will think this is the stupidest thing ever and one of the worst games on Wii.

Image courtesy Majesco


+ Retronauts: The Year(s) That Was By isoprials 07 January 2010 at 4:42 pm and have No Comments

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It’s 2010, and that means that on Retronauts we’re talking about 1975, 1980, 1985, 1990, and 1995.

On this episode of 1up.com’s podcast about old videogames, host Jeremy Parish brings together Ray Barnholt, Frank Cifaldi, and me to yammer on for a couple of hours about what we remember (or think we remember) about five pivotal years in the history of the games business. Join us as we talk about:

1975: Home Pong
1980: Pac-Man
1985: *tumbleweed rolls by*
1990: OMG EVERYTHING
1995: Virtual Boy

Retronauts Episode 84: The Year(s) That Was [1up.com]


+ Microsoft at CES: Natal, Classic Arcade Games By Pradaytap 06 January 2010 at 11:29 pm and have No Comments

natal400Microsoft’s Steve Ballmer gave the keynote address at this year’s Consumer Electronics Show in Las Vegas on Wednesday night, speaking a bit about the future of the Xbox 360.

As anyone with a single functioning brain cell could have already told you, Project Natal, Microsoft’s new camera-based motion controller, will be released during the 2010 holiday season.

During the keynote, another one of those funny little sentences popped up again: Engadget reported that executive Robbie Bach said that Natal will “work with your existing console.” We heard the same weird phrasing at E3, and that was quickly followed up with a story from 1up that spelled out their take on why Microsoft would be saying such strange things: A new Xbox may be in the works.

Microsoft's gameroom

Game Room for the Xbox 360 will let you build your own virtual arcade by buying classic games like Atari’s Tempest.
Image courtesy Microsoft

One more big announcement: Microsoft will debut a new service called Game Room. Like Nintendo’s Virtual Console for Wii and Sony’s PlayStation Archives, it’ll let you download classic games. Unlike those services, you can access those games through a 3-D virtual world interface, using your Xbox 360 Avatar.

You can buy games for $5 each, which will let you play them on your Xbox 360 and Windows PC. Or you can pay $3 to play the game on a single platform. $3 per game, every game? That’s a pretty awesome deal, considering that classic arcade games on Wii cost anywhere from $5 to $10.

There’s also a pay-per-play option in which you can pay 50 cents to demo a game once. Microsoft says you can invite your Xbox friends over to check out the games in your Game Room, although the press release doesn’t quite make it clear exactly how much access they’ll have to your virtual goods.

Here’s the best part. Although the service will launch this spring with 30 games from the arcade, Atari 2600, and Intellivision, Microsoft says that within three years the number of games will be up to 1,000. That’s thousand. That’s awesome.



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