Posts Tagged ‘ tower

Hands On: South Park Tower Defense Goes Best With IRL Pals 14 October 2009 at 1:25 pm by dakeleftaceld

southpark

South Park: Let’s Go Tower Defense Play! isn’t as brilliant and brutal as PixelJunk Monsters, but it does let you play with four friends on the same couch. And that makes all the difference.

The Xbox 360 downloadable game asks players to defend the town of South Park from waves of ginger kids, hippies and Mongolians. Inspired by the classic episode “Good Times With Weapons” — the anime-inspired one where Stan, Cartman, Kenny and Kyle buy throwing stars — the game is told in manga-style comic frames, accentuated by new voice work by Trey Parker and Matt Stone.

Players control up to four children, each with their own strengths, weaknesses and special attacks. The kids can place mounted guns, collect coins and hurl snowballs at the incoming enemies. When playing solo the unused characters act as mobile turrets. A quick squeeze of the shoulder button swaps control from one kid to the next.

South Park: Let’s Go Tower Defense Play! is best played with friends. With four people in the same room or connected via Xbox Live you’ve got a much better chance of dominating the invaders and earning those coveted Platinum and Myrrh medals.

With more next-gen multiplayer games ditching four-player split screen, it’s nice to see casual games like this picking up the slack. South Park: Let’s Go Tower Defense Play! is the ideal new distraction for slacker quartets who have grown tired of Castle Crashers. Like that’s even possible.

South Park: Let’s Go Tower Defense Play! is available now for 800 Microsoft Points ($10).

Image courtesy Microsoft Game Studios

See Also:


+ South Park Let’s Go Tower Defense Play! Review: Throwing Snowballs [Review] By Cizavaich 09 October 2009 at 1:00 am and have No Comments

It’s up to the South Park kids to stop a steady stream of enemies from terrorizing their town in tower defense game South Park Let’s Go Tower Defense Play!

The game has players use coins to build a variety of towers that do things like shoot snowballs, cherry balls, ice and pee-snowballs at incoming enemies like old people, Mongolians and terrorists. Killing baddies causes them to exploded into bits and sometimes shoot out coins which can then be used to buy more towers, build walls or upgrade.

So let’s go tower defense play or let’s not?

Loved
Dude, It’s South Park: Before playing Let’s Go Tower Defense Play!, I thought this game had two things it needed to do: One is recapture the show. And it does. Let’s Go Tower Defense Play! does a solid job of creating the South Park world, characters and art style. There are unlockable clips, which for most players will be stuff they’ve seen before. Still, it’s a nice addition for an XBLA title. What about the second part, you ask? Well, read on below…

Let’s Go Tower Defense Play: Sure, it doesn’t reinvent the tower defense game, it doesn’t have to. Rather the second thing this title needed to do, I thought, was deliver an q solid tower defense game experience. It does.

Hated
Shut Up Fat Boy: South Park is a funny show, it makes me laugh. Though, when you’re playing through a stage for the umpteenth time and you’re hearing the same sound clip for the umpteenth time, the humor, sadly, wears thin.

Save Points: One of the strong points for XBLA games is that they’re shorter than package titles. They are pick up and play games — better yet, play and put down games. Let’s Tower Defense Play! has some challenging stages that gobbled up a fair bit of this reviewer’s time. That’s fine, it’s value for money. However, it would be nice if players could save their gave between areas in the same level, instead of completing one part of the level and having to play through the entire level to get the stage point. It ends up being a time sink. In the game’s defense, the developers have made it possible to skip harder challenges.

After seeing what has been done with previous South Park games, my expectations for South Park Let’s Go Tower Defense Play were low, exceedingly so. The title was a pleasant surprise with a fair amount of unlockable items and characters and just enough replay grist. Developer Doublesix, who recently released zombie shooter Burn Zombie Burn! bring a workman quality to the game, which never ends up feeling like South Park characters have simply been slapped on a tower defense game.

South Park Let’s Go Tower Defense Play was developed by Doublesix and published by Microsoft Game Studios for Xbox LIVE Arcade. Released on October 7, the game is priced at 800 Microsoft Points for Xbox LIVE in North America. Played through all levels, tested online and challenge mode.

Confused by our reviews? Read our review FAQ.


+ See Tower of Shadow in action By brearakab 19 August 2009 at 3:15 pm and have No Comments

This is going to have to be one of those cases of style over substance, because even though we know the trailer for Tower of Shadow looks quite pretty, we can’t make out a word of the strange moon man language attached to it. Seriously, what is that, Sanskrit?

Barred from informative text, we’re forced to critique the aesthetic choices made in the trailer. In brief, the music is great but that title font? Yuck-o. It’s like Stryper’s font guy half-finished the logo before taking the day off before letting his drunken five-year-old nephew finish up.

JoystiqSee Tower of Shadow in action originally appeared on Joystiq on Wed, 19 Aug 2009 15:15:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


+ GC 09: Hudson announces the Tower of Shadow for WiiWare By berniek1988 19 August 2009 at 8:40 am and have No Comments

GC 09: Hudson announces the Tower of Shadow for WiiWare screenshot

Oh wow, here we go: news I’m excited about. During the Konami press conference at gamescom, a new WiiWare title from Hudson was announced called Tower of Shadow. Gameskyo posted the trailer and some screens from the game, and right off the bat I’m completely fascinated — something that doesn’t happen with new game announcements enough these days.

In the game, you control a shadow that has one goal: to reach the top of a tower. You can interact with the world meeting shadows, changing light conditions and more. We’re not 100 percent sure yet, but it could be puzzle based rather than RPG grinding (we have Persona 3’s Tartarus to cover all our endless tower needs).

You can see the screenshots over at the official site or check out the trailer and press release after the break. Doesn’t it kind of remind you of Ico a bit?

Hudson casts a Shadow on WiiTM
Konami illuminated by Hudson Soft’s innovative platform title

Konami Digital Entertainment GmbH has announced it will release Hudson Soft’s innovative Wii title, The Tower of Shadow (working title), in Spring 2010.

At the heart of The Tower of Shadow (working title) lies a mystery. The player controls the shadow of a young boy. The shadow has one purpose in life: to scale the colossal tower that dominates the game’s skyline. He does not speak. Nobody knows who he is or how he came to be. He just climbs. And climbs.

But even a shadow must abide by certain rules, and thus the player must fulfill certain criteria as they help the shadow to climb the tower. First, the shadow can only walk on the thin line between shadow and light. While he is not affected by height or distance, he must always have a shadow foothold, and he will disappear if he is fully engulfed by either the dark or the light.

The Tower of Shadow (working title) introduces a number of new concepts to its platform game basis. Gravity, for instance, does not apply in normal ways. Instead, when the source of light in a stage is parallel to the ground, the shadow is pulled towards the light. Similarly, if the angle of the light changes, so the gravity also shifts as the shadow is extended or reduced.

The mysterious shadow is also accompanied by a winged sylph known as a ‘Spangle’, which can be used to manipulate physical items that the shadow boy cannot. As such, The Tower of Shadow (working title) mixes unique platform elements with a level of puzzling, with the Spangle giving support to the player. The combination of light and shadow creates a unique blend of game styles, with the shadow boy altering the shape of shadows so he can create walkways to previously inaccessible areas.

Along the way, The Tower of Shadow (working title) introduces a giant shadow that is in pursuit of shadow boy, and patrols the tower, alongside other assailants. With a number of tortuous levels to negotiate, The Tower of Shadow (working title) demonstrates Hudson Soft at its creative best. The sprawling levels are full of clever problems that force the player to challenge conventional ways to explore, and to use the varied abilities of the shadow boy and Spangle.

About KONAMI CORPORATION
KONAMI CORPORATION was established in 1973, and became a holding company on March 31, 2006. KONAMI CORPORATION covers the fields of "Digital Entertainment Business", "Health & Fitness Business" and "Gaming & System Business". KONAMI CORPORATION went public on Tokyo Stock Exchange in 1988, the Singapore Stock Exchange in 1997, the London Stock Exchange in 1999, and the New York Stock Exchange in 2002. Home Page URL: www.konami.co.jp. Konami Digital Entertainment GmbH is a wholly-owned subsidiary, responsible for popular franchises like Metal Gear Solid®, Silent Hill® and Pro Evolution Soccer™ amongst other top sellers. For more information concerning Konami Digital Entertainment GmbH and its products, please visit www.konami-europe.com/games

About HUDSON SOFT COMPANY, LIMITED

HUDSON SOFT CO. LTD., was established in 1973, and creates and provides various own brand games for home-use video game consoles, as well as aggressively promoting digital download content. Additionally HUDSON conducts wide range of other businesses, including provision of mobile contents, PC games, music, visuals and e-commerce. For more information, please visit:  http://www.hudson.co.jp/index_e.html

©2010 HUDSON SOFT
Published by Hudson Soft Co., Ltd.
Distributed by Konami Digital Entertainment GmbH

The Tower of Shadow (working title) will be released for Wii in the Spring of 2010. For more information, please contact Steve Merrett at Voltage PR on 020 7903 5122 or email steve@voltagepr.com.

 

+ ‘South Park Let’s Go Tower Defense Play!’ hits XBLA Oct. 7, premiering at Comic-Con By raskrutkaseo 21 July 2009 at 4:05 pm and have No Comments

The mysterious South Park Xbox Live Arcade game now has an official genre, release date and big public reveal at San Diego Comic-Con. South Park Let’s Go Tower Defense Play! is a tower defense game that’ll launch “exclusively” on Xbox this October 7, which is allegedly when the next season of the long-running animated series starts.

Also, during Comic-Con, there is a panel entitled “Save South Park One Snowball at a Time,” which is where the game will be premiered. It’s from 3:30-4:30PM in room 6A … feel free to take your HD camera and send us some video.

Joystiq‘South Park Let’s Go Tower Defense Play!’ hits XBLA Oct. 7, premiering at Comic-Con originally appeared on Joystiq on Tue, 21 Jul 2009 16:05:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments



google

google

asus