Posts Tagged ‘ worgen

The best of WoW.com: October 20-27, 2009 28 October 2009 at 1:00 am by Farmfrenzygirl

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It’s a great time to be a WoW player — Hallow’s End is in the air, patch 3.3 is being tested, and the Cataclysm expansion is slowly revealing its secrets to us. Heck, Eliza Dushku is playing World of Warcraft, why aren’t you? After the break, ten of the most popular stories from Joystiq’s Azeroth-obsessed sister site, WoW.com. If you haven’t ever visited the biggest MMO around yet, now might be the time to finally take the leap.

Continue reading The best of WoW.com: October 20-27, 2009

JoystiqThe best of WoW.com: October 20-27, 2009 originally appeared on Joystiq on Wed, 28 Oct 2009 01:00:00 EST. Please see our terms for use of feeds.

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+ Blizzard interview: J. Allen Brack on World of Warcraft By josephwhite 04 September 2009 at 8:45 pm and have No Comments

J. Allen Brack is the lead producer on World of Warcraft, and he’s not just a guy working at a job — he’s a hardcore fanboy as well. If you need proof, check out his open letter to the Star Wars Galaxies community, back when he was a producer on that game. In it he mentions that he’s getting married in a Star Wars-themed wedding. That’s hardcore.

He joined Blizzard in 2005 to work on WoW and its expansions. We sat down with him at BlizzCon to talk about the new World of Warcraft expansion, Cataclysm, and to find out how much life the title has in it. Read on after the break for the full interview, and to find out some of what’s going on in WoW’s biggest expansion to date.

Continue reading Blizzard interview: J. Allen Brack on World of Warcraft

JoystiqBlizzard interview: J. Allen Brack on World of Warcraft originally appeared on Joystiq on Fri, 04 Sep 2009 20:45:00 EST. Please see our terms for use of feeds.

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+ Hands-On With Cataclysm’s Goblins And Worgen [Blizzcon] By enriliode 25 August 2009 at 5:00 pm and have No Comments

The Goblin and Worgen races are getting a grand introduction in the World of Warcraft: Cataclysm, with starting areas that make the other races’ pale in comparison.

I briefly got my hands on both the Goblins and the Worgen during BlizzCon 2009, and while I wasn’t able to experience either area from start to finish, I played enough to realize that these two races are getting far better treatment than ten previous could ever dream of, all thanks to the bar set by Wrath of the Lich King’s Death Knight starting area.

The Death Knight starting experience was unlike anything seen before in World of Warcraft. It introduced new gameplay elements such a zone phasing, which allowed for the area the player was playing in to change drastically during the course of their adventure, while adding in various mini-games to help the player feel that they were playing a larger role in the story. Blizzard takes these elements and applies them to the starting areas for the Goblins and the Worgen, The Lost Isles and Gilneas.

The demos for both races started off at level six. During my interview with lead developer Tom Chilton, he explained that this was simply because the 1-5 areas weren’t quite finished, and they felt the 6 and up areas offered a more complete grasp of what they were trying to do.

Both races reach level 6 under dire circumstances. Your Goblin character winds up dead on the docks following a shipwreck, with an NPC desperately trying to revive him using everyone’s favorite Goblin engineering item, the Goblin Jumper Cables. Once you’ve come to life, you set off on a series of quest to help your fellow greenskins recover from the traumatic wreck. The very first quest requires you blast open escape pods, with each freed NPC referring to you by name, hinting at a much more intimate story leading up to the beginning of the demo.

The Lost Isle takes a cue from Northrend in terms of design, presenting a much more vertical experience than standard World of Warcraft zones have in the past. You’ll find yourself looking down on areas you’ve visited previously, in between run-ins with explosive-throwing monkeys, Alliance sailors, and the shadowy rogues of the SI:7.

Aiding in my explorations were the Goblin’s two active racial abilities, Rocket Barrage and Rocket Jump. Barrage fires a barrage of missiles at a foe, while Rock Jump launches the Goblin forward for a tiny speed boost, perfect for escaping unsavory situations. The latter should make Goblin rogues absolutely insufferable.

While my time as a Goblin rogue was brief, I did come away with a strong feeling that Blizzard is intending on making Goblins serious Horde business, while maintaining the same lighthearted tone they have with Gnome society these past five years.

On the Alliance side of things, your Worgen wakes up in stocks, with NPCs arguing over whether or not you deserve to live or die. Can you control your curse, or will it consume you? Right from the start it is obvious that Blizzard is taking the werewolves quite seriously. Soon you find yourself freed, tasked with finding ingredients for a potion to help curb your more feral tendencies and helping defend the city from an undead invasion.

Where The Lost Isles are sunny and cheerful, Gilneas is dark and bleak. There’s still the same sort of verticality to the playfield, with hills rolling a bit more than hills had rolled previously, but all in all it’s a very familiar looking place. Think Darkshire and you’re heading in the right direction.

Perhaps if I had tried the Worgen first I would have been a bit more impressed, but after the bright, humorous Goblin experience, the Worgen just felt like a bit of a letdown. It felt less like an exciting new race, and more like humans in furry outfits. In fact, one of their racial abilities lets you shift back and forth between human and Worgen, which means you essentially are a human in a furry outfit, albeit one that can run very fast for 10 seconds at a time on a 3-minute cooldown timer. Another new race that should give rogues even more ways to run away. It could just be that the excitement from levels 1-5 was more necessary to the Worgen experience than Blizzard expected. I suppose we will find out sometime next year.

Still, I can see the direction Blizzard is going in, making the starting areas for these two new races the same kind of epic experience as the Death Knight. My only worry is that rolling a Dwarf, Troll, or Gnome is going to be a great deal less appealing once Cataclysm comes out, unless Blizzard plans to share the innovation with every race.


+ Hands-On With Cataclysm’s Goblins And Worgen [Blizzcon] By MichelButeyko 25 August 2009 at 5:00 pm and have No Comments

The Goblin and Worgen races are getting a grand introduction in the World of Warcraft: Cataclysm, with starting areas that make the other races’ pale in comparison.

I briefly got my hands on both the Goblins and the Worgen during BlizzCon 2009, and while I wasn’t able to experience either area from start to finish, I played enough to realize that these two races are getting far better treatment than ten previous could ever dream of, all thanks to the bar set by Wrath of the Lich King’s Death Knight starting area.

The Death Knight starting experience was unlike anything seen before in World of Warcraft. It introduced new gameplay elements such a zone phasing, which allowed for the area the player was playing in to change drastically during the course of their adventure, while adding in various mini-games to help the player feel that they were playing a larger role in the story. Blizzard takes these elements and applies them to the starting areas for the Goblins and the Worgen, The Lost Isles and Gilneas.

The demos for both races started off at level six. During my interview with lead developer Tom Chilton, he explained that this was simply because the 1-5 areas weren’t quite finished, and they felt the 6 and up areas offered a more complete grasp of what they were trying to do.

Both races reach level 6 under dire circumstances. Your Goblin character winds up dead on the docks following a shipwreck, with an NPC desperately trying to revive him using everyone’s favorite Goblin engineering item, the Goblin Jumper Cables. Once you’ve come to life, you set off on a series of quest to help your fellow greenskins recover from the traumatic wreck. The very first quest requires you blast open escape pods, with each freed NPC referring to you by name, hinting at a much more intimate story leading up to the beginning of the demo.

The Lost Isle takes a cue from Northrend in terms of design, presenting a much more vertical experience than standard World of Warcraft zones have in the past. You’ll find yourself looking down on areas you’ve visited previously, in between run-ins with explosive-throwing monkeys, Alliance sailors, and the shadowy rogues of the SI:7.

Aiding in my explorations were the Goblin’s two active racial abilities, Rocket Barrage and Rocket Jump. Barrage fires a barrage of missiles at a foe, while Rock Jump launches the Goblin forward for a tiny speed boost, perfect for escaping unsavory situations. The latter should make Goblin rogues absolutely insufferable.

While my time as a Goblin rogue was brief, I did come away with a strong feeling that Blizzard is intending on making Goblins serious Horde business, while maintaining the same lighthearted tone they have with Gnome society these past five years.

On the Alliance side of things, your Worgen wakes up in stocks, with NPCs arguing over whether or not you deserve to live or die. Can you control your curse, or will it consume you? Right from the start it is obvious that Blizzard is taking the werewolves quite seriously. Soon you find yourself freed, tasked with finding ingredients for a potion to help curb your more feral tendencies and helping defend the city from an undead invasion.

Where The Lost Isles are sunny and cheerful, Gilneas is dark and bleak. There’s still the same sort of verticality to the playfield, with hills rolling a bit more than hills had rolled previously, but all in all it’s a very familiar looking place. Think Darkshire and you’re heading in the right direction.

Perhaps if I had tried the Worgen first I would have been a bit more impressed, but after the bright, humorous Goblin experience, the Worgen just felt like a bit of a letdown. It felt less like an exciting new race, and more like humans in furry outfits. In fact, one of their racial abilities lets you shift back and forth between human and Worgen, which means you essentially are a human in a furry outfit, albeit one that can run very fast for 10 seconds at a time on a 3-minute cooldown timer. Another new race that should give rogues even more ways to run away. It could just be that the excitement from levels 1-5 was more necessary to the Worgen experience than Blizzard expected. I suppose we will find out sometime next year.

Still, I can see the direction Blizzard is going in, making the starting areas for these two new races the same kind of epic experience as the Death Knight. My only worry is that rolling a Dwarf, Troll, or Gnome is going to be a great deal less appealing once Cataclysm comes out, unless Blizzard plans to share the innovation with every race.


+ Two New Warcraft Races Rumored: Goblin and Worgen By MaxDplarriard 10 August 2009 at 9:00 pm and have No Comments

Goblin and Worgen Masks



Joystiq reports that there is a rumor two new races are coming to World of Warcraft. The include a Goblin Horde race called Goblin and a werewolf-like Alliance race called Worgen.


On the Horde (Citrus Cherry Red, in terms of Mountain Dew Game Fuel) side, players will be able to create Goblin characters. On the Alliance (Wild Fruit Blue) side, the new playable race is the Worgen (which is like a werewolf, but with a more Swedish-sounding name). We’d love to see how Blizzard reconciles the “good guy” Alliance with a creature that is “thoroughly evil, delighting in torturing and devouring intelligent creatures.”

Wow.com also has a post about the new races. Wow.com and Scrolls of Lore blogged earlier about some Halloween masks (above) that may have provided an early hint at these new races.



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+ Rumor: Two new playable races in next World of Warcraft expansion By IsaiahHughes 10 August 2009 at 2:58 pm and have No Comments

What’s Blizzard up to, besides not finishing StarCraft 2? According to a leak from an anonymous source to our bunkmates at WoW.com, the developer is working on the next World of Warcraft expansion, Cataclysm, which will include two new playable races! Both of these have been previously hinted to via in-game Halloween masks.

On the Horde (Citrus Cherry Red, in terms of Mountain Dew Game Fuel) side, players will be able to create Goblin characters. On the Alliance (Wild Fruit Blue) side, the new playable race is the Worgen (which is like a werewolf, but with a more Swedish-sounding name). We’d love to see how Blizzard reconciles the “good guy” Alliance with a creature that is “thoroughly evil, delighting in torturing and devouring intelligent creatures.”

JoystiqRumor: Two new playable races in next World of Warcraft expansion originally appeared on Joystiq on Mon, 10 Aug 2009 14:58:00 EST. Please see our terms for use of feeds.

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+ New WoW Races Hinted At By Halloween Masks? [Rumor] By Neequecox 20 July 2009 at 10:40 am and have No Comments

A set of four Halloween masks discovered in the latest test patch for World of Warcraft has players debating over whether or not they’ve uncovered the next two races for Blizzards massively-popular MMO.

The four masks in question, shown above courtesy of But Wait, There’s Lore, depict a goblin male and goblin female, which are pretty standard sights around Azeroth. They also depict, however, a male and female wolf-looking creature, which many in the community are calling Worgen. Worgen are also common around Azeroth, only they are slightly less detailed, and there are no females. This is leading many people to believe that these are two new races that will be announced as part of World of Warcraft’s next expansion, which everyone is calling Cataclysm.

I’m on the fence here. The Worgen and the Goblins were the two races I wanted to see in The Burning Crusade, but of course that didn’t come to fruition. Giving the Horde goblins would give them a smaller race to hopefully annoy the Alliance as much as Gnomes annoy the Horde, while the Worgen on the Alliance side would give them a nice, bestial-looking race, while allowing the opposing faction to call them furries.

It’s all utter speculation at this point, of course. I don’t think Blizzard would be so sloppy as to have two major reveals tucked away in a patch anyone has access to. In fact, I’d fully expect the company to do things like that in order to purposefully mislead speculators. Blizzard remains tight-lipped, and will do so until at least BlizzCon next month, where I will be sitting in the audience during the keynote desperately praying my laptop battery doesn’t die.

Datamining of 3.2 —-> reveals upcoming races? [Scrolls of Lore Forums]


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